Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

spring of life

#1
Is anyone gonna use sol now that idols are nerfed ? I won't but I was wondering who thinks this skill can be of use now.
World : Lugh
Clan: Pegasus
Istael : druid lvl 221
Zeto : rogue lvl 223
Istalrì : mage lvl 213

World: Sulis
Clan: Retribution
Guppy: warrior lvl 220
Hotu: ranger lvl 220
Ryujin: mage lvl 220
Istael: druid lvl 220
Xisuthros: warrior lvl 220

Re: spring of life

#3
Well if youre a low lvl that lvls with low lvls... that thing is pretty damn useful
Rhiannon
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Re: spring of life

#5
Tbh sol should be aoe and have a base revival hp of at leadt 1k with an increase in the amount of hp gained after 5 seconds. Then it would actually be useful.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: spring of life

#7
Tbh sol should be aoe and have a base revival hp of at least 1k with an increase in the amount of hp gained after 5 seconds. Then it would actually be useful.
hmm, good point. It should be a skill that revives all dead group members within range, immediate decent hp, then a heal one tick later.
heya,

Re: spring of life

#8
I'd prefer a fixd amount increasing with skill points invested, rather than a lvl 10 and 5lvl/pt.

But essentially thats academic. Not gonna happen either way. That'd be more useful than 2-5 idols aka OTM revenue even with long cooldown.
HomoLudens - no matter how old, never quit playing
-
Life is like a casino - In the end the bank always wins

Re: spring of life

#9
some interesting points brought up. Need to go kill some peeps just to try out new ideas. lol
Arawn 222 Rogue & 222 Druid
Gwydion Druid 220 Warrior 198 )
Taranis Ranger 221
Nuada Ranger 221 Druid 221
Belinus Ranger 136 Druid 136
Rose Ranger lvl 229, Druid 221, Mage 221

Re: spring of life

#10
I would suggest when sol is used, it revives the person and heals that person the amount your touch does. Maybe too OP? Do maybe half a touch then. Or do a percentage of the players health (maybe 10-20%).
If the skill is changed to a grp res. then this idea would not work(too OP).

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