Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Natures touch gets Interrupted way to much

#11
I have no complaints about it being interupted. Im only interupted in healing 3-5 times outa 8, not that bad if you ask me. If my touch couldnt be interupted how would i die? If i cant die i cant see where my limit is and lvl some more!
____________________________________________________
"No matter how big a splash you make in this world whether you're Corey Feldman, Frankie Muniz, Justin Beiber or a talking teddy bear, eventually, nobody gives a unfathomable." -Patrick Stewart

Re: Natures touch gets Interrupted way to much

#12
I agree that natures touch needs interruptions to make it fair. If you want less interruptions then howling wind and defence are two ways to do this. 100 defence may not be adequate to prevent interruptions. My Druid has 760 defence and my Druid still gets interrupted from time to time but I don't use howling wind also.

Also e-shield is different from abundance in that also for the 1000 hp that e shield gives you, your spells cannot be interrupted.
Druid 180+ Debinosuke
Rogue 150+ Kartier
Ranger 70 Kartier2
Mage 60 Kartier3
Warrior 35 Kartier4

Clan: Soulsignited
World: Crom

FIX DRUIDS OTM!!
Refuse to buy plat until druid energy issues are addressed!
Post this on your signature if you agree!

Re: Natures touch gets Interrupted way to much

#13

I find it interesting how you think this, yet a mage can use E-Shield, and you're completely fine with it.
Well that's a little like saying the Druid is lacking because we can't light heal like a Ranger.

A Mage's skills are of little concern for me, except in one aspect... how long before I have to heal him/her. So in that regard, I am fine with however e-shield works (I will admit that I don't know much about Mages.)

If I am grouped, I want the majority of my main healing power to go to the tank. That's just how Druid's work in groups. If I get an add on me, I run the risk of skill interruption, yes. That is why a heads-up team is needed. A Rogue or Warrior can swing around and kill the add. Likewise, if a Mage takes aggro (main mob or add) the e-shield is very much appreciated.

Likewise, that a Ranger can effectively heal him/herself is a big help to Druids. It means we can concentrate on Warriors and Rogues.

If I am solo, again, a Mage's skills are of no importance... because there is no Mage present.

Both your posts on this have me wondering, though, if you are talking about PvP. That is the only real time that the skills of another class would be of concern. Druids are lacking in PvP, while Mages are quite strong. If that is your point, then yes, a tweak is needed. But in normal game play, the balance of the classes is what makes for a strong group.
-------------
Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Who is online

Users browsing this forum: No registered users and 25 guests