Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Rip Druids.

#11
My Druid is a hybrid as well. After so high a level it absolutely sucks. Soloing sucks. Grouping sucks. pvp sucks. Every aspect of the Druid class has been stripped of its fun factor. My Druid solos some bosses easily as well. All the ow eye bosses, many of the sv bosses etc. Level a little higher and you will be on here complaining as well.

+1

The last patch really sucked a lot of fun out of the game for me.
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180 druid- DingoSirius
158 druid-
159 mage- AmagingDingo
144 warrior-
141 ranger-
134 rogue-
113 rogue(retired)

Re: Rip Druids.

#12
Before the new update i bought my druid full daimond and a grand ring of natures touch. I bought a masters grim and goldn wizadry. Paid over 500k on my druid in one hour so i can get into boss fights when the new update comes. I update the app only to find that my druid FRICKING SUCKED LIKE HELL. I wasted all my gold and now i bought 8k plat to replace the wasted gold i used. Now i moved on to rogue lvl 94.
Connie23 Lvl 220 Druid
Connor23. Lvl 200 Rogue
Heals4days Lvl 215 Druid

Re: Rip Druids.

#13
Druids are still broken. BTW, I've been playing druids since October 2011.

OTM acknowledged that howling wind was nerfed badly, but hasn't fixed it yet.

Using a lvl 150 druid earlier today in 5* spider fight, along with another druid, we were not able to keep up healing the tank. The tank was Alexxxx, lvl 170 who at around lvl 155, posted screen shots of all of his abilities being maxed. This guy should be able to evade quite enough skills/melee dmg with two druids on a 155 5*, but no. He was sucking pots.

My druid is all focus with very low vit and has the 475k offhand rejuv along with the 150 crown, plus sigils (never mind the dark grimoire and two agg druids bracelets). Still needed to conserve energy as it drained more than 2/3 half way through the battle.

I have been searching for the post from admin where he stated that OTM strives to make gameplay fun/the best above all other issues, but there are too many threads since the update and I can't find it. How exactly are the changes to druid energy issues in update 4 beneficial to game play?

We have had one person with two devices and two 145+ druids quit on Epona since the update and another who logs on less frequently due to the howling wind issue. I can't see dumping more plat into my druids if this continues. I don't play 8 hours a day, so need to use elixers to level.

Please fix this before all the druids quit.

Re: Rip Druids.

#14
;)
Last edited by elvra on Tue Jun 11, 2013 2:41 am, edited 1 time in total.
Root Druid LvL 99+

Favorite Offhand - (Essence Blade)
Favorite Ring - (Royal Root)
Favorite Fashion - (Black Sparkle)

Re: Rip Druids.

#15

I assume you had a full group with five 155+ DPS as well as a properly built tank and two 155+ Druids? By properly built Tank I mean he was not DPS or Hybrid? No, hmm. Maybe that is the problem... It is obvious this is all in preparation for a SIX BOSS AT ONCE FIGHT in end game. Don't complain about broken druids till you have a proper group and still fail.
Oh, sorry "Judge and Jury". Ummm.. I've been playing this game for 22 months and have four lvl 150 characters. Add my warrior and rogue to those and you have 800 levels, so I know from experience when a group is unbalanced. This was not. All but one DPS was 157+. We also didn't hit the enrage timer (OTM's own measure of a viable group). Still lots of pots and idols. The tank was more than adequate.

Your "input" is not helping the discussion on druid energy problems nor the howling wind issue.

Re: Rip Druids.

#16
;)
Last edited by elvra on Tue Jun 11, 2013 2:41 am, edited 1 time in total.
Root Druid LvL 99+

Favorite Offhand - (Essence Blade)
Favorite Ring - (Royal Root)
Favorite Fashion - (Black Sparkle)

Re: Rip Druids.

#17
Well in general discussion admin said this isnt a plat based game. Well im here to tell you in our "balanced" i use atleast 20 restos a boss fight. So what gives you the right to tell us we dont have the right to complain elv? We play the class too,and obviously care enough about itto point out the glaring issues were all having atm. And it isn't one or two people without "balanced" groups complaining. Its a vast majority of us.
Druid-185+ Server-Rosmerta Clan-Forever "Believe none of what you hear,and half of what you see."

Re: Rip Druids.

#18
;)
Last edited by elvra on Tue Jun 11, 2013 2:40 am, edited 1 time in total.
Root Druid LvL 99+

Favorite Offhand - (Essence Blade)
Favorite Ring - (Royal Root)
Favorite Fashion - (Black Sparkle)

Re: Rip Druids.

#19
More druid requirement per group equals YOU being called more often. You being called more often results in more loot. Simple logic really.
Except for the fact that the new bosses for dragon armor were turned into raid bosses requiring multiple groups with upwards of 16 toons required to complete, including 4-6 druids, but only dropping three items for upgrades. 16 man group with only three items dropped, which you need multiple copies of to complete armor, just seems over the top. Yes i understand end game bosses like aggy was and the future mordris being raid bosses but for just the dragon armor upgrade bosses...
MaxeesVigor 200 druid
Independent of Lugh

Re: Rip Druids.

#20

I assume you had a full group with five 155+ DPS as well as a properly built tank and two 155+ Druids? By properly built Tank I mean he was not DPS or Hybrid? No, hmm. Maybe that is the problem... It is obvious this is all in preparation for a SIX BOSS AT ONCE FIGHT in end game. Don't complain about broken druids till you have a proper group and still fail.
Oh, sorry "Judge and Jury". Ummm.. I've been playing this game for 22 months and have four lvl 150 characters. Add my warrior and rogue to those and you have 800 levels, so I know from experience when a group is unbalanced. This was not. All but one DPS was 157+. We also didn't hit the enrage timer (OTM's own measure of a viable group). Still lots of pots and idols. The tank was more than adequate.

Your "input" is not helping the discussion on druid energy problems nor the howling wind issue.
Commenting, like you have done, about what is not working without also telling us what does work is less than constructive IMO. Figure out if it takes three, or four, or even five druids to accomplish the goal of less resos and idols. Once you have complete information come to us with a reason why you think it should not be this way. That my friend is how you sway decisions in favor of or against something...not by complaining that you think it should work one way, when it obviously doesn't. So two druids did not work. Get a third or a fourth. People cry that druids are quitting because of the changes. The fact of the matter, which you have previously proven... is we are more needed than we have ever been.
Druids are needed more because bosses are harder than previously, and to add to that, druids are needed more cause there are less Druids now than before update...BECAUSE DRUIDS ARE QUITTING. You can't just summon another Druid out of thin air. No Druids are on cause no one wants to deal with the hassle of playing them anymore...except for you of course. Elvra my question to you is why are you so much in favor of Druids being underpowered and weak? You are like the only Druid in the forums that are for Nerfing Druids more. Why?
Druid 180+ Debinosuke
Rogue 150+ Kartier
Ranger 70 Kartier2
Mage 60 Kartier3
Warrior 35 Kartier4

Clan: Soulsignited
World: Crom

FIX DRUIDS OTM!!
Refuse to buy plat until druid energy issues are addressed!
Post this on your signature if you agree!

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