Celtic Heroes

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Re: Dex question

#11
Thanks for all the advice:) The whole evasion thing is a mystery to me. I have heard that there is a level over which you will evade effectively but under you will not; I have heard of people maxed and with bonuses that still get hit. All i can do in that instance is max them out and hope for the best :/

I also tried healing myself (with individual skills) as well as the group, but then ran into energy issues . . . So I am going to try out the winds, with whole group skills so as to buff myself and the others at the same time. I will def be keeping bark tho as I am finding that is helping a great deal and I am trying out about 100 dex. It has helped. I also should have mentioned that I am dual devicing with the group levelling and that has led to my toon placement and add control issues in the first place. The lag from one device to the other is enough to create a one to two second lag that kills my druid before I can get there.

Re: Dex question

#12
you should max wind and bless. but i wouldnt get to dependant on that armor. that armor gives you alittle bit but if your at 3k plus on all evasions you really shouldnt be getting hit by much unless its a high lvl boss. Im not sure what lvl you are but the thing about evasaions is that its the count to stuff like fire magic, cunning, melle combat..etc Higher up its really easy to get bonuses to these things to you have to work realy hard to get the evasions to work for you like wind.

another thing that i think alot of people are failing on is all this armor druids can have but they dont use. Those bear helm are the druids dream come true. Id advice you to get te highest lvl bear helm you can and combine it with your gear rig. but youll be ok. id advice training alot also. but get your bear helms before you start training.

Re: Dex question

#13
you probably shouldn't put pts in dex unless you use wind, the little def bonus does virtually nothing (mobs and bosses got pretty high atk) unless you use wind.
Currently I find the most accurate assumption of mobs' attack is its level *10 (probably different for bosses)
So a lvl 80 evil eye should have around 800 atk, with wind I assume you bring it down to 200 with a maxed wind, and you will need 100 dex (200 def) for the effect to really kick in (missing over half).

Re: Dex question

#14
Bark and calm are great. My lvl 50 bark adds 841 armor. Everyone loves it and asks to have it. Helps soloing too. Calm is an under rated skill that turns mobs off you quickly. I have an aggy +9 ring that i use when in groups and it does well to keep the mobs off me.
ToeTag Druid lvl 221
Lasber Ranger 220
ToeFungas Mage 220
Cameltoe Lock Rogue 190
A proud General of Resurgence
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