I definitely agree with most of the list. The overall energy reduction would be very helpful to maintaining the ability to be useful. Melee classes do have auto to fall back on should they expend their energy. We have nothing.
As far as spring of life goes, I think effectiveness on all levels of toon is ideal. How much you can revive is what should be affected by how many skill points you put into it. If cap is 50 points per skill, then you should be able to bring anyone back with 2% health/energy per skill point invested. If you are willing to sacrifice enough points and ring slots to max it at 50 and be willing to use the energy, you should be able to revive anyone to 100%.
The out of combat state should start as soon as a mob dies. The delay is rediculous as if we are worried that the dead mob might come back to life and attack us. Starting to be able to use out of combat regen right away would allow for better leveling. As much as I would like to have my sigils work like they did v3, I don't think OTM is going to do that for us.
The other big thing is that, although melee classes will argue that they rely heavily on skills and should have the same perk, druids and mages function by their ability to use spells. That we have the same amount of skill points as melee classes is laughable. Getting an extra skill point for every 3 levels would give us a chance to max another skill and still have enough points to be decent at another.
i gotta agree with the OP, but im not sure otm really looks on druids forum, they know druids will roast them
as for squidly, i have one problem, the spring of life idea..
even tho we're tired of lvling, there are pretty good chances otm will make more lvls at next update, so if at 50 it revives by 100%, that means that after 50 it'll become useless
if every point is 1%/0.5% of max health regen, that will make lvl 50 50%/25% per tick (not just max health actually, energy too, i hate when its on 1) and that will make u fully regen with 2-4 ticks
now energy could be OP, u could either reduce the energy regen while keeping same health, or just revive with same amount of energy u died with, i find that better than being revived fully regened (too op)