if you have the earthstone items i strongly suggest maxing wind, taking no mainhand, using all dmg and attack items you have. put your stats 1/3 vit 1/3 focus 1/3 dex, preferably doing more dex but enough hp for surviving skills and enough foc to do a little dmg on skills. the dex will remove a lot of dmg the mobs do cuz defence is actually very powerful. the idea of a lvl 1 touch is nice but doesnt heal anything, so you need something to heal you id suggest embrace max. bark is not required since abundance actually would be better, you barely get hit by autos and more dex is more benefitial for your autos. use vines and storm as dmg skills. lighting is too quick recast and long animation so removes a lot of auto attack dmg. full earthstone, axe offhand, the special lux dmg neck, for head dmg one from special lux too.
personally i do about 200 vit, 200 focus and rest on dex, give plenty hp, enough energy to cast skills and you can regen between mobs with sigils (note that i have 1,2k energy sigils and 500ish hp sigils for this). its a concept i used to solo wyverns at aggra pit with last update. it workd but requires a lot of items that a druid doesnt really need in his kit. on bosses it is simply BS so would be just for cheap lvling, wich is achievable. its also quite much fun.
Re: Battle Druid Concept
#11lvl 215 druid
rosmerta
for advice/communication contact me on
discord: veryfastfox
IGN/mailbox: yrck3
rosmerta
for advice/communication contact me on
discord: veryfastfox
IGN/mailbox: yrck3