Use 1 high tier totem/dex/focus ring, a focus/attack/health mordy ring and make sure totem ability is upgraded. That alone would add up to 4000 ish base attack add any dex you may get from doch gul pieces and that would be fine attack. Lix boosts it to 5k+. Only takes 1 ring slot and you can hotbar a strike and stormtouch gele rings leaving 3 slots for corruption rings still. Would work fine imo.
Wouldnt work for mages because there is no necro rings with wand ability so attack would be far lower than what a druid could achieve like this.
Maybe i am think about this the wrong way but it all makes sense inside my head

No it doesn't. And why would you only want 1 strike/storm ring as swap when u can have 2 more slotted permanently? And 3rd one being a corruption and make ur skills hit insanely harder. 100 focus adds almost nothing to skills compared to the dps gain of a gele strike/storm ring. Your thinking like a ranger on this that's why it makes sense to u(which is natural) , but in practice its so far from the theory u guys say. Wouldn't work for mages coz not having wand rings, hence why I said runic rings that does add attack. I despise totem build druids(except for lixing) who goes attack path to get kills mimicking rogues n rangers instead of playing to their strengths of skills
I dont think u understand. Druid skills don't do the same as mages so they can't rely on just skills. All the druid raid kills have been with an aura so its obviously more effective. Maybe once you learn to try it, or get a kill on necro/prot without auto, i might listen to you
You're telling me that I don't understand. Yeah no buddy
FYI I've tried both builds. I'm not some theorist that just thinks stuff and quickly claims it works without experimenting. You can either digest it or not accept it,as with whoever reading this post that's completely your choice idm, idc. But you're never going be best way a druid DPS should be if you stray significantly from what I said, period. And the bosses druid gets kill and posts here , those are just smokes and mirrors. Do not let that be a metric of what you should strive for. A Proteus kill that raged and DPS getting timers overtly means a druid got enough ticks to land kill. Same with whoever druid that got a necro kill. Against some lowlvl non edl offhand rogues and rangers in the same group. Top dps cudve dcd or were clearing adds for all we know. It holds almost no value in my eyes because its never been a legit kill but a flash in the pan and never been reproduced consistently. And a druid will never get a legit Proteus kill vs geared rogues/rangers who knows what their doing. And if u disagree with that your just another low level trying to be relevant in a high lvl discussion without knowing a thing about this game. Its that simple.
Only realistic 'kills' a druid can get is on legacies and 6* ring bosses. That's a fact ppl need to understand first before having unreasonable expectations. Everything else is an attempt to be a better DPS. You say druids doesn't rely on skills, yet have a skill that's unresisted on 99.9% mobs and bosses in swarm and one of the fastest cool down skills in lightning strike. And idk if you even saw Proteus in your life but it has a auto speed reduction skill every 15s. Which basically nulls these so called auto totem druids, unless they run away which nerfs their skill DPS coz cannot cast in time. So what u get a druid mimicking a rogue but with much lower auto dps and much lower skill dps compared to a caster dps druid. Why do you wanna scuk at what you're doing when you can be much more effective by playing to your strengths.
I don't have anything else to add to this and similar threads about DPS druids, I've said my part well n thoroughly. U can take it, leave it or better, improve upon it. It shouldn't take a rogue to teach dps to druids.