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Re: Why are we so under powered?

#101
^^ Could reduce all mobs resistance to nature mgc spells. This would increase our dmg and kills would be faster. Or just increase the amount of dmg our skills do.

Or my preference is reduce mobs resistance, reduce tics to 4 sec, let vines be instacast, swarm does as much dmg as vines, dot skills do instant dmg, let dot skills last 90 sec, have roots do dot dmg, change storm to strike distance and have it instacast, reduce recast time of storm and energy drain
I love the way you think!!!!!! :D :D :D :D :D :D :D :D :D :D :D :D :D

Re: Why are we so under powered?

#102
Ok so ima guessing the post on top is a complete troll post , or you just haven't leveled a druid past 100 .
You shouldv just said make druids retardedly op.
Well as for magic lure , a magic lure isn't more important than a assassins lure at all if that's what you mean .
Magic lure is great for when your a mage and your leveling with a dps druid . I'm level 182 leveling with another 182 mage and we use the magic lure a lot . It pretty much adds 1-1.5k lightning , 1k on vines per tic , and 1.5-2k onto storm touch instead of her doing 3-4 k damage on her one skill I can now hit that with storm and lightning at the least , not mentioning vines hitting 2k per tic now thnx to the lure . It's not more valuable than assassins lure at all , man I still get out dpsed by rouges 3-4 times out of 10 with the lures on anyways , imagine them with a assassins lure on . I'd never get a kill again lolol. Well back to the point , druids just need small tweaks like insta cast lightning , uninterruptable vines , on hit effect on vines aswell / an extra tic . These small changes can really benefit the druid gameplay . I'm against anyone saying druids are a terrible class to play because I LOVE my druid more than any other class . My only issue is simply leveling , idc if I don't out dps anyone . No one can say they out heal a Druid at all , and I can't seem to get that fact through anyone's head . Our role is to HEAL and SUPPORT and then some dps with magic lure :3 ! BUT THAYS BESIDES THE POINT ! Stop complaining about us not being the best class , it's sad that no one shows how strong druids can actually be .
We are dreadfully needed for bosses , I'm just asking for us to be decent leveling partners , takes me a month to find a partner for a couple lix . It's terrible .

Re: Why are we so under powered?

#104
Ok so ima guessing the post on top is a complete troll post , or you just haven't leveled a druid past 100 .
You shouldv just said make druids retardedly op.
Well as for magic lure , a magic lure isn't more important than a assassins lure at all if that's what you mean .
Magic lure is great for when your a mage and your leveling with a dps druid . I'm level 182 leveling with another 182 mage and we use the magic lure a lot . It pretty much adds 1-1.5k lightning , 1k on vines per tic , and 1.5-2k onto storm touch instead of her doing 3-4 k damage on her one skill I can now hit that with storm and lightning at the least , not mentioning vines hitting 2k per tic now thnx to the lure . It's not more valuable than assassins lure at all , man I still get out dpsed by rouges 3-4 times out of 10 with the lures on anyways , imagine them with a assassins lure on . I'd never get a kill again lolol. Well back to the point , druids just need small tweaks like insta cast lightning , uninterruptable vines , on hit effect on vines aswell / an extra tic . These small changes can really benefit the druid gameplay . I'm against anyone saying druids are a terrible class to play because I LOVE my druid more than any other class . My only issue is simply leveling , idc if I don't out dps anyone . No one can say they out heal a Druid at all , and I can't seem to get that fact through anyone's head . Our role is to HEAL and SUPPORT and then some dps with magic lure :3 ! BUT THAYS BESIDES THE POINT ! Stop complaining about us not being the best class , it's sad that no one shows how strong druids can actually be .
We are dreadfully needed for bosses , I'm just asking for us to be decent leveling partners , takes me a month to find a partner for a couple lix . It's terrible .
Not sure which post you're referring to but I'm a solo leveled druid at 207 and Vivian is in the 200s also. None of what I mentioned will make us op at all. It will make our lixing/leveling time more productive and faster kills.

Magic lure is less important on bosses. If the goal is for bosses to die then that mage needs to have assassins lure. For leveling, the mage should choose which lure best suits them and whoever they are leveling with.

Now there is a sad fact that until edl, druids aren't essential. There's a clan on my server that killed all dl bosses including snorri 6* with rangers healing the tank and using bolas. And on some 5* edl bosses are being done without druids and resorting to bolas and rsnger heals.

Rangers are hitting 2k in heals and their heals hardly get interrupted and cast faster than a druids.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Why are we so under powered?

#105
Ok so ima guessing the post on top is a complete troll post , or you just haven't leveled a druid past 100 .
You shouldv just said make druids retardedly op.
Well as for magic lure , a magic lure isn't more important than a assassins lure at all if that's what you mean .
Magic lure is great for when your a mage and your leveling with a dps druid . I'm level 182 leveling with another 182 mage and we use the magic lure a lot . It pretty much adds 1-1.5k lightning , 1k on vines per tic , and 1.5-2k onto storm touch instead of her doing 3-4 k damage on her one skill I can now hit that with storm and lightning at the least , not mentioning vines hitting 2k per tic now thnx to the lure . It's not more valuable than assassins lure at all , man I still get out dpsed by rouges 3-4 times out of 10 with the lures on anyways , imagine them with a assassins lure on . I'd never get a kill again lolol. Well back to the point , druids just need small tweaks like insta cast lightning , uninterruptable vines , on hit effect on vines aswell / an extra tic . These small changes can really benefit the druid gameplay . I'm against anyone saying druids are a terrible class to play because I LOVE my druid more than any other class . My only issue is simply leveling , idc if I don't out dps anyone . No one can say they out heal a Druid at all , and I can't seem to get that fact through anyone's head . Our role is to HEAL and SUPPORT and then some dps with magic lure :3 ! BUT THAYS BESIDES THE POINT ! Stop complaining about us not being the best class , it's sad that no one shows how strong druids can actually be .
We are dreadfully needed for bosses , I'm just asking for us to be decent leveling partners , takes me a month to find a partner for a couple lix . It's terrible .
Not sure which post you're referring to but I'm a solo leveled druid at 207 and Vivian is in the 200s also. None of what I mentioned will make us op at all. It will make our lixing/leveling time more productive and faster kills.

Magic lure is less important on bosses. If the goal is for bosses to die then that mage needs to have assassins lure. For leveling, the mage should choose which lure best suits them and whoever they are leveling with.

Now there is a sad fact that until edl, druids aren't essential. There's a clan on my server that killed all dl bosses including snorri 6* with rangers healing the tank and using bolas. And on some 5* edl bosses are being done without druids and resorting to bolas and rsnger heals.

Rangers are hitting 2k in heals and their heals hardly get interrupted and cast faster than a druids.
Yes zyz I was referring to your post , I don't understand how you don't think 90 second dots are op at all . With that I can probably go into arena and pick any single person I'd like with cast both dots and they are going to die no matter what they try to do .
On hit effect for vines is a good idea I agree , bees same damage as vines ehhhh? I guess that's ok for the amount of energy it asks for but besides the energy issue that would also be pretty dam strong . I like your idea about the lightning strike and storm tho , storm definetly needs long range just like lightning does . Energy harvest definetly needs a way lower cools down so I agree aswell . But that 90 second vines , bees with insta cast? Emmm no. Unless maby in arena is gets nerfed back to normal then that would be ok , and a pretty decent idea.
And just asking , how much of a bar you got per lix at 182 ? I Seriously get less than .5 bars if I'm soloing . If you get more than that what build you use :3?

Re: Why are we so under powered?

#106
I've never cared about arena or duels. Besides that pvp wouldn't last a full 90 seconds anyway. Unless I'm specific pvp build I'll die before my vines and swarm and strike and storm kills someone else.

I ran winds, embrace, strike, swarm, and vines and points in dbl attack. At level 180 to 190 it was around 15 lix per lvl. I'm up to around 30 now at lvl 207. I used axe offhand with my totem mainhand and always used a combo or popped a heroic haste with xp. My autos were typically around 700ish and on heroic haste I could get quite a few hits in between recasting of dot skills and strike.

I absolutely hate recasting vines because of the long casting time. But it was a necessary evil. You'll see in some other threads that I did get some disagreements in lvling style but it was the most enjoyable for me. If otm is going to give me a melee weapon as my mainhand then let me melee effectively by tweaking the skills as I suggested.

So, who knows, maybe it would make us op in pvp. But I'm not sure how many druids are concerned about pvp vs increasing leveling speed.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Why are we so under powered?

#107
1. Noone said swarm is useless.
2. Your swarm doesn't hit 1.7k, sorry. And anyways it's poison dmg not magic. So magic lure doesn't affect the dmg of it
3. Your whole post revolves around group training. Try solo training and get back to us
4. A 30+ point lure takes mob resist down to 0. A magic lure from mage plus an additional lure from druid wouldn't boost dmg on mobs. And if they're the same skill they don't stack anyways
5. Tell us how many boss kills you've gotten. Endgame druids don't care for leveling builds. They kill bosses, whether it be as a dps or a support. And atm dps build is way outclassed
1. Actually I have trained with him, can confirm his swarm does.
2. He did mention that soloing slows him down quite a bit

Just pointing these things out.

On another note, otm does need to deal with the limitations that druids have imo.
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Re: Why are we so under powered?

#108
1. Noone said swarm is useless.
2. Your swarm doesn't hit 1.7k, sorry. And anyways it's poison dmg not magic. So magic lure doesn't affect the dmg of it
3. Your whole post revolves around group training. Try solo training and get back to us
4. A 30+ point lure takes mob resist down to 0. A magic lure from mage plus an additional lure from druid wouldn't boost dmg on mobs. And if they're the same skill they don't stack anyways
5. Tell us how many boss kills you've gotten. Endgame druids don't care for leveling builds. They kill bosses, whether it be as a dps or a support. And atm dps build is way outclassed
1. Actually I have trained with him, can confirm his swarm does.
2. He did mention that soloing slows him down quite a bit

Just pointing these things out.

On another note, otm does need to deal with the limitations that druids have imo.
I'm not sure what you're seeing but no druids swarm will hit near 1.7k. Even with 50 points in swarm on a shalemont mob if he was lvl 220 with maxed nature magic would it hit 1.7k
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Why are we so under powered?

#109
1. Actually I have trained with him, can confirm his swarm does.
Swarm is a DOT skill.. You can't actually see that damage its dealing unless you are looking at his device or a screenshot..

I have stressed this over and over on multiple threads.. Druids are strong when it comes to bossing, group leveling, and general healings, however they fail when solo-leveling. The best ways to fix this issue would be to either add a Magic Lure skill to Druids, or greatly reduce the magic resistance of leveling mobs (not bosses). There have been other suggestions (more LS/Storm/Swarm damage, another Direct DPS skill, bonus xp to Druids - lol) but substantially reducing the Magic Resistance should effectively fix the problem. Even at lower levels in Otherworld, most players in classes can take down a regular mob in 10-15 seconds, a druid takes 25-40.. And the issue only magnifies in scale with increased level.
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