Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Energy Harvest

#21
Its nature magic. Its not half bad at lvl 1. I cast it for fun. :)

Seriously though, we need to determine if bosses can run out of energy. That would be the only reason to consider this imo. The side benefit of course, is the energy back.

I think ill max it and do some experimenting.

Re: Energy Harvest

#23
Maxed it for kicks. At 35 it returns 515 energy for me. I have about 2200 health and am lvl 157. I tried it on a boss and mobs and it doesn't make them run out of energy. Maybe if there was a ton of druids with this maxed.

Also the cooldown is about 20 seconds. So cast continuously its like having maybe 80 in combat regen. Not useful to me. :( Not worth the points. Maybe with a no sigil, low regen druid it would help a little?

Id much prefer other changes to druid. Some energy issues are fine, if our healing power was increased. Right now it gets pathetic at higher levels. Please admin and devs join a team doing a new boss and see how we work in the actual game!

Thanks for listening.

Re: Energy Harvest

#26
The energy that's taken by the mob is increased when u put a skill point in it I suggest maxing it Druids even of u have Ammys, it takes less energy to cast than I expected at 35/35 but are there rings for it?
Yes, rings for Energy Harvest and Double Shot were added to bring them in line with the other new skills for Expansion 4.

Re: Energy Harvest

#27
I am so confused as to why OTM does not realize how hard it is to play a druid.

My Warrior survives with 11 points in focus. It is a total health and strength class and has amazing skills now to manage and reduce health loss. I easily do all this with a +20 energy/health ammy. I never have to stop playing to regenerate.

My Rouge is a dps machine. I rarely have issues with casting a full plate of skills with 15 points in focus and +15 rejuv bracelet. I never have to stop playing to regenerate.

My Mage casts over and over and over again. With E-Boost and +40 rejuv items i can keep playing. It is rare to have energy issues and to have to stop playing to regenerate.

Rangers... Dont have one but they are a jack of all trades and i suspect would never have to stop playing to regenerate.

My druid on the other hand has 700 points in focus.(counting bonuses) I have +145 rejuv items. I carefully manage spells and still...after around 8-10 mobs in a leveling group, I have to sit out and wait to play the game.

Please OTM
Please help us enjoy the game...

Re: Energy Harvest

#29
I found this yesterday, and have some experience using it on deepscale.

Maxed at 35/35 and 1910 natures magic and somewhere around 1025 focus it draws 514 energy from your intended target mob. It costs 120 energy, and has a cast time of 3 seconds with a cooldown of 30 secs. At first I thought it would be a waste of points, and it is a huge point pit.

That being said I can max 5 skills now, and since wind has been nerfed, bless isn't worth points, sanctuary doesn't absorb enough, rescue is annoying, and basically every other skill has diminishing value I think I'll keep this skill until sigils are put back in order.

On deepscale I casted it right after touch when I could, and it provides me almost a sigil tick worth of energy while I can mantain my same amount of downtime waiting to come out of combat.

For non plat buyers this should allow them, with maxed meditate, to have no problems casting a max touch and breath every once in a while.

Random rambling from a grumpy druid:
Sigilllllllsssssssssssss....... Sigillllllllssssssss...... I just would like the 100$ I spent on them to do something. Was more than happy with them pre update because they worked. I'm not sure how healing someone can put me in direct combat, be like saying just because you wash a car you're driving it. I can assure you I don't wash my car while driving, and I don't believe in drive through car washes, they're evil and never completely clean cars.

I am not attacking anything, and nothing is attacking me. There's a reason tanks protect squish, to keep them out of combat not in it. Squish in combat is like a semi up against a motorcycle, we don't fair well. By healing and recieving a combat stance I have:

1. Lost 1k regen depending on when my sigils last activated.

2. Lost the will to druid, and feel like I let my groups down because I run out and just suck in general now. Dps is ok but I'm not meant to dps, otherwise I would be a rogue. Combat is for melee, I am a caster. I am not meant to be slugging things and throwing the book at mobs.

3. I stand around alot now just doing nothing and hoping my level group is ok for the 20 seconds it takes me to regen. I use it up in about 10 seconds...

4. I just want my sigils to work, there is no reason for them not to. It gets me steamed and depressed to know I am a failure at druiding and can't help myself without spending another 100-200$ on sigils.

Edit: oh one more thing, I may as well not dps. 1/2 the time everything is evaded now after the patch. Makes me very sad.

2nd edit: Didn't notice the thread below showing stats for it at 35.
Last edited by Wretched on Thu May 16, 2013 6:25 pm, edited 1 time in total.

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