Dexterity in druids
Posted: Tue Apr 16, 2019 7:27 am
Pardon me, I may be new to the game; however, has anyone even tried to place some dexterity into a druid? I mean, isn't that what it's for?
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First off, thanks mod, for moving the post. I was just perusing the forums, when I came across the other (drunken ? lol) rant. Anyhow, I think DavyS1 has it right; however, I've only gotten to lvl 42, the past two days, so I haven't yet opportuned upon any, major, gear, as of yet. That said, I have 50 points, in both strength and dexterity. My staff proficiency is, almost 300, with critical skills (not ability) pushing 200. I often land 30 point crits - this with the 9 damage staff I bought from the blacksmith, at the farm, in Lil's Reach. Furthermore, my lightening strikes, also, regularly crit for around 200 - vines, for nearly 100. Interruptions do seem mitigated, though the points have to be put there (in dex). It seems the algorithm takes both, character level, and opponent level, into account, when determining whether an attack is dodged, or, perhaps, misses (unsure about the miss mechanic). At any rate, I was originally looking for information about all of this, found nothing that seemed, entirely, useful, and so, decided to go with common sense.As a druid you only want to be putting points into dex when you need to boost your defence ideally though you should be getting all the defence you need from your choice in gear.
Defence = less skill interruptions
Less skill interruptions = higher dps and a greater ability to heal your self by reducing the amount of time spent trying to cast a skill.
This is true for high and low lvl Druids who are solo levelling
The generally agreed on method though is to run around with little to no defence and max bark, taking every hit a mob throws at you because you can’t doge or evade anything then come on the forums and complain about how druids are broken because your skills get interrupted all the time.
I have around 3.5k defence and I still play the interrupt game ._. My skills get interrupted a lot of the time cause of our long cast times which gives us a higher chance of getting interrupted. Heck even when I was trying to solo aggy (got it down to 20% hp before dying due to interrupts) I had 9k defence and I got interrupted like no other...As a druid you only want to be putting points into dex when you need to boost your defence ideally though you should be getting all the defence you need from your choice in gear.
Defence = less skill interruptions
Less skill interruptions = higher dps and a greater ability to heal your self by reducing the amount of time spent trying to cast a skill.
This is true for high and low lvl Druids who are solo levelling
The generally agreed on method though is to run around with little to no defence and max bark, taking every hit a mob throws at you because you can’t doge or evade anything then come on the forums and complain about how druids are broken because your skills get interrupted all the time.
5k defense... And I'm still grinding duskshadow armor...I have around 3.5k defence and I still play the interrupt game ._. My skills get interrupted a lot of the time cause of our long cast times which gives us a higher chance of getting interrupted. Heck even when I was trying to solo aggy (got it down to 20% hp before dying due to interrupts) I had 9k defence and I got interrupted like no other...As a druid you only want to be putting points into dex when you need to boost your defence ideally though you should be getting all the defence you need from your choice in gear.
Defence = less skill interruptions
Less skill interruptions = higher dps and a greater ability to heal your self by reducing the amount of time spent trying to cast a skill.
This is true for high and low lvl Druids who are solo levelling
The generally agreed on method though is to run around with little to no defence and max bark, taking every hit a mob throws at you because you can’t doge or evade anything then come on the forums and complain about how druids are broken because your skills get interrupted all the time.
But what about attack...? What's the point of having a melee weapon, if not for melee attacks? I apologize, I just still cannot seem to grasp the conventional wisdom, pertaining to druids. Btw, I notice that - every time, I begin getting cast interruptions - if I put another 5 points in dex, on my next level up, the interruptions are halved. Not only this, I can actually do a bit of melee damage, each tick, which appears to, often, occur, while awaiting cooldown on my next, appropriate, spell cast. Anyway, I'm not saying timing interruptions isn't a big part of the druid class. That said (and love it, or hate it) playing the class seems to require establishing a sort of rhythm. That is, until another one of your fellow players, from Epona, decides to jump in, one hit your current opponent, then run off. Happened, probably, 5 times, since last night... Think I'm moving to Taranis...If your having trouble with this it's better to use winds I think because 1 point in winds is worth 40 points in dex for a druid