Another excuse for me to talk about myself

Perhaps you can glean some useful information from this:
My main druid (Lightface, level 135) has always been heavily weighted toward dps, to the point where when leveling I was frequently stealing aggro from same and slightly higher level rogues and rangers, and warriors who didn’t taunt/warcry. All before I cast any heals or buffs.
Basics of the build, which I’ve kept since around level 105 are strong vines, nature touch, lightning, storm, and reasonable bark. Few of these skills was maxed at any given time, but I tended to prioritize in the order listed. Stats include enough focus to give spells some punch (around 300+), enough vitality that you can survive a boss AoE (around 180-210), and str and dex in a ratio of about 2:3 of the leftover points. My support druid doesn’t have any bark so I’ve recently dialed down the damage spells and maxed bark.
This build is decent for soloing, reasonable for boss fights, especially if you get invited to bosses in the areas pre-otherworld, and rocks for duo leveling. With a similar level partner, kills go fast because you can cast vines at the top of the fight while your partner is establishing aggro, follow it with lightning, then run in for storm touch and an auto attack or two all before your partner needs a heal. Then you heal your partner and your lightning should be ready to go again. If you pull aggro at any point just self-cast a one-point calm. Most of my training partners have told me that kills go 25% faster with this build compared to druids who just stand and heal.
The catch here, is that if you max your damage spells your energy costs are going to be extreme. I was rocking a 39 point storm touch (with rings) for awhile that took 600 energy to cast. With 325ish focus, that was a quarter of my energy. Without full in-combat regen (when training all I equip for in-combat regen is a golden trident) I only had enough energy for a single shot of vines, storm, and lightning, and maybe a re-cast of vines. The Str and Dex parts of the build make the auto attacks meaningful once I'm out of energy. I’ve had 300+ energy sigils since level 90 so my strategy has been to unload all my damage spells at the top of the fight and if the mob isn't dead by the time vines expires, auto attack and self heals should take care of the rest. Then I pause for the sigils to do their job and start over again. When soloing, one star mobs usually die as the first cast of vines expires (30 sec), two stars after 45 sec, and three stars after about a minute, if I didn’t get interrupted too many times on my natures touch midway through the fight.
The other catch is that for otherworld bosses, you’d better hope that some of the other druids you group with have dedicated some points to wards.
My support druid (Kaonashi, level 113) is full support: 200 vit, the rest in focus. With rings he has maxed (25 points) touch, embrace, wards of fire, soldiers and giants, and enough abundance to keep the health debuffs off.