DPS Druid Ideas
Posted: Mon Jan 07, 2013 10:39 am
Hey guys,
I realize that this is more of a Suggestion, but i wanted to post it here before going to the suggestion forums.
So, I've been going with a DPS build for lvling (Max vines, lightning, storm, 15 pts in bark and embrace, 10 pts in wind, 5 pts in Touch). The problem is, of course, energy consumption. Compared to dps classes, it is more or less impossible to play an effective DPS Druid.
So I've been thinking:
Hook wind, vines, lightning and storm to vitality (not focus). Drastically lower energy cost of these skills (comparable to ranger/rogue. In this scenario, skills should only start being very effective with a high focus/vitality, so that it's not overpowered. That means that a great dps build for, say, lvl 110 would have maybe 50 focus, 500 vitality . Dmg output should be comparable to rangers, heals at this lvl nerfed to 350ish (maxed touch). It would of course require some testing to get bark/embrace at acceptable lvls to compensate for the low armor while not being OP.
Personally, I think it'd be cool to have ranger light heal / defensive spikes hooked to focus, so they too could chose between healer and dps (their first aid would need to get a boost at high focus though and their dps a nerf). Something similar would also be interesting for rogues (like a dmg / health swap, etc).
I was even thinking that adding some skill with a stat requirement would be awesome. Like Natures Touch lvl 20/30 requires 300 focus.
Thoughts?
I realize that this is more of a Suggestion, but i wanted to post it here before going to the suggestion forums.
So, I've been going with a DPS build for lvling (Max vines, lightning, storm, 15 pts in bark and embrace, 10 pts in wind, 5 pts in Touch). The problem is, of course, energy consumption. Compared to dps classes, it is more or less impossible to play an effective DPS Druid.
So I've been thinking:
Hook wind, vines, lightning and storm to vitality (not focus). Drastically lower energy cost of these skills (comparable to ranger/rogue. In this scenario, skills should only start being very effective with a high focus/vitality, so that it's not overpowered. That means that a great dps build for, say, lvl 110 would have maybe 50 focus, 500 vitality . Dmg output should be comparable to rangers, heals at this lvl nerfed to 350ish (maxed touch). It would of course require some testing to get bark/embrace at acceptable lvls to compensate for the low armor while not being OP.
Personally, I think it'd be cool to have ranger light heal / defensive spikes hooked to focus, so they too could chose between healer and dps (their first aid would need to get a boost at high focus though and their dps a nerf). Something similar would also be interesting for rogues (like a dmg / health swap, etc).
I was even thinking that adding some skill with a stat requirement would be awesome. Like Natures Touch lvl 20/30 requires 300 focus.
Thoughts?