Bonus from highest to lowest:
1) Lighting: 238
2) Vines: 158
3) N.Touch: 105
4) Bark: 18
5) S.Touch: 16
6) Abundance: 15
7) H Wind / Breathe: 11
8) A.Aura: 8
9) Embrace: 7
10) Wards: 2
11) Bees: 2
12) E harvest: 1
13) Sanctuary and Bless: 0
Considering 1200 nature magic ability is equivalent to 120 levels. The bonuses we get is seriously O.M.G. I understand I am sitting at 1840 nature ability with my level but this is a damn shocker!
Excluding the first 3 skills, the remaining bonuses are so little and pathetic, it leaves us nothing to imagine with future levels and grinding. Granted we can add more skill points to make it 50/50 maxed. I am still shock in particular to :
A) Damage Skills - Bess +2 and storm +20 compared to lighting and vines. (Hello?)
B) Support Skills - Very miserable increases, Wards + 2, Embrace +7, Breathe + 11 (Joking rht?)
C) E Harvest - The number 1 skill meant to solve our energy problems + 1 (Lol?)
D) Sanctuary and Bless - Main shocker skills. There are zero increases with either focus or nature magic abilities (Bugged, I reported it: http://www.celtic-heroes.com/forum/view ... =7&t=37306)
So in conclusion, 1200 nature ability may seem like a wow factor but it really gives crap bonuses. I rather have the 320 heat damage (DPS druids) or the 600 defense (support druids)
Im sad
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
Who here thinks OTM may have made a mistake on the bonuses? In particular to Wards, Harvest, bees and Storm touch?
Also, I doubt I am wrong on my findings but please notify me if I am wrong indeed.
![Image](http://i1172.photobucket.com/albums/r578/busybat/IMG_0222_zps13e4a3ea.png)