I think we have all been there, mad at a dps who yells at us because they died, or at a group who has lock on a FFA boss. Maybe you just wish to strike at a rival clan, or a dark nemesis. If so, then this guide is for you.
Druids are a very mixed class, and while we are the great and noble healers of CH, we can also be the villians. I am sure you are thinking "but no! How can someone like a druid be evil! They would never do that!" Well guess what, your wrong. There are MANY evil druids in CH... Have you ever been to Stonevale? Those druids are so evil they have red eyes! Here I will show you the many ways that druids can sabotage a boss.
1. Rescue: This skill doesn't seem like much... It bring someone to you and regenerates their HP. However, what most people do not realize is that rescue also damages the target by a set amount of hp (based on skill level I believe). This skill allows for a very nonchalant, quick, and effective killing of an unliked person in your group (who is probably only there for the drop anyways). So if someone in your group has only a little bit of HP, simply cast rescue on them and it will do the job. Besides, you can use the excuse "But I rescued you!" if any questions are asked.
2. Grasping Roots (my favorite): Grasping Roots is an amazing skill with an amazing "downside". This so called downside is that when the mob is rooted, they auto attack people who are in melee range. This allows for you to be able to wipe out an entire squad of rogues, warriors, and some mages who are foolish enough not to realize what has happened to the mob. I find this tactic most effective when a group is bolasing a mob... Rooting then is much more effective. Also, since you now do not get off mounts to cast skills, is is almost impossible for a group to know who is rooting. All the better
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
3. Calm: Calm is a very effective, but very noticeable skill. Basically what it does is drastically reduces the target's aggo, so the boss does not attack them. I find this skill extremely useful for slaughtering DPS characters by casting maxed calm on a tank, and even more effective when a ranger is bolasing.
4. Spring of Life: This terrible skill is good at one thing: doing terrible things. Spring of Life resurrects any target (regardless of whether they are grouped with you) with 1 energy and a good amount of health. This makes it AMAZING when an enemy caster dies, uses an idol, and dies again! Just one springing of a druid may doom the group.
5. Stinging Swarm: Swarm (commonly called "Bees") is an AoE DoT skill. This amazing sabotage skill is especially useful in the Arena as people are doing their daily Gladiator quests. Remember that if ungrouped in the Arena, everyone is a target. Simply stroll up to someone hacking away at their gladiator and ask if they mind you helping as you train your abilities. They will most likely say " sure. thanks!" At this point you can start by training H2H or Novelty. Then toss Bees on the Gladiator. It will of course also swarm the player in insect goodness. At this point they may say "oh no, your bees are killing me too." Then you can try to heal, but you will only heal yourself. If they die, follow up with a "woops, sorry. I was only trying to help." (credit to Dersu)
I hope this guide has satisfied your whelms of revenge, and I pray for the well-being of your enemies.. they will need it
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Regenleif