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New skill: cure

Posted: Tue Jan 07, 2014 10:52 pm
by Crankz
There are several DOT spells. Thought it be cool if druids can cure someone from these spells like the plague in sewers.

Re: New skill: cure

Posted: Wed Jan 08, 2014 3:48 am
by Superman
A cool idea but with the current skill point system it would not be used much. A 190 plus druid can max only 5 skills and a cure skill would not make most druids top 5. Instead id like to see a change in the way the skill point system works.

Re: New skill: cure

Posted: Wed Jan 08, 2014 4:26 am
by Regenleif
There are several DOT spells. Thought it be cool if druids can cure someone from these spells like the plague in sewers.
I like this, however I think it would be better to have a skill that instantly removes ALL harmful effects from the person cast on, so not only DOT skills but lures and other debuffs. To prevent it being used in soloing they could make it easily interrupted.

Re: New skill: cure

Posted: Wed Jan 08, 2014 5:03 am
by Jikasle
Seems like a good idea, but like Superman said, Nobody's gonna put that many points into it... Maybe make it a skill that is bound to a certain item? Could be useful if it didn't take 40 points to get it up to where you can cure a 190...

Re: New skill: cure

Posted: Wed Jan 08, 2014 8:10 am
by Crankz
What about a group heal over time spell like natures embrace but effects grp instead?

Re: New skill: cure

Posted: Thu Jan 09, 2014 9:50 am
by Savaged1982
Theyd make it 1/4 of the heals of nat embrace or something stupid so it wouldn't be worth it

Re: New skill: cure

Posted: Fri Jan 10, 2014 8:08 pm
by lordofdoom
+1

I think a cure all should be used, skill points give the chance/number of debuffs removed.

Re: New skill: cure

Posted: Fri Jan 10, 2014 10:21 pm
by TehGuyGaming
I had never thought of tht, and those diseases can be rlly annoying, +1

Re: New skill: cure

Posted: Sun Jan 19, 2014 3:48 am
by chaoslord1
Put it in with Nature's Embrace. As the level goes up, you can cure ______ level, as well as healing.
This should apply with Curse, Resurrected, and Pox

Re: New skill: cure

Posted: Fri Feb 14, 2014 8:41 pm
by Mylittle
I say change skill points to 2per lvl then ppl would start investing in that