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Quick endgame druid question

#1
I was wondering, which void skull would be best to use with this build?

Void skull of????
Strike
Natures touch
Or roots

Skills:
Strike
Bark
Breath
Sanct
Natures touch
Roots???

*PS: all skills will be at lvl 50/40 and roots will be incorporated into this build if the skull is used.

Re: Quick endgame druid question

#5
rooots! and switch sanct for vines.
I see y u said this since ur server is low on rangers, but i will take this into account as a viable option. Ty for ur reply!!
The amazing thing about the void roots skull (and any roots skull) is that it allows for continuous rooting (barring evades of course). This permits soloing of just about any boss (although ones with lots of adds may be a bit hard), and will be well worth it. I personally have a dark touch skull, and would MUCH rather have roots.

And for your knowledge our server has a much lighter ranger problem, as many high levels have made ranger alts.
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Re: Quick endgame druid question

#6
I would personally choose the lightning skull. The extra damage boost would be amazing and as for the root skull im not a fan of roots and the focus loss doesn't make up for the continuous rooting. If you do it right you don't need skull for continuous rooting.
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Re: Quick endgame druid question

#7
Root...
Not just because it is so kick-ass with its continue rooting ability.
you need 37 points in root to hold a level 190. I have the Shadow Skull which gives me +12 Root.
What this means is that it frees up 12 points for other skills. So if root is not needed I can equip the DL totem and be more amazing. :D

Re: Quick endgame druid question

#10
Dl totem better imo :) the recast rate is nice but the skulls dont add focus which is very important for a druid
Not it isnt... Lol u dont realize dl bosses do u and how people can lvl with roots...
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