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New skill: Mother Nature
Posted: Mon Feb 17, 2014 8:02 am
by EliteRanger
Basically, Its a group buff that makes monsters give more exp then they usally do, have more chance to drop items and gives more gold....
Lvl 40 Mother Nature stats = EXP Increased by 100%
Gold Rate Increased by 100%
Item drop rate increased by 50%
Last 60 secs with a cooldown of 30 secs
So as you can see, at lvl 40 (the skill lvl, not your chars lvl) The exp and gold rate is doubled....
Comment if you like the idea... Thanks!
Re: New skill: Mother Nature
Posted: Mon Feb 17, 2014 8:04 am
by Mylittle
Great idea!
Re: New skill: Mother Nature
Posted: Mon Feb 17, 2014 8:36 am
by Rochoh2000
I would like this, but OTM would never do it because it would dramatically drop the rate of gold and lixes being bought, so less plat for OTM. Not gonna happen.
Re: New skill: Mother Nature
Posted: Mon Feb 17, 2014 3:27 pm
by Oui
This would be cool, but a bit op. A group with two druids could easily spam this move and not have too worry about lixirs. Also, because its a skill, it can stack with lixirs making it even more op.
With the name Mother Nature I thought it would be like a mass buff. For example cast all the wards, embrace, bark, bless, and sanc all at a fixed rate depending on level for a short amount of time. Maybe like 30 seconds with a 1:30-2:30minute cooldown. This way it could be like a "help me save my tank before we wipe" kinda move. Even this may be op.
Re: New skill: Mother Nature
Posted: Tue Feb 18, 2014 2:11 pm
by flamingduckee
This would be cool, but a bit op. A group with two druids could easily spam this move and not have too worry about lixirs. Also, because its a skill, it can stack with lixirs making it even more op.
With the name Mother Nature I thought it would be like a mass buff. For example cast all the wards, embrace, bark, bless, and sanc all at a fixed rate depending on level for a short amount of time. Maybe like 30 seconds with a 1:30-2:30minute cooldown. This way it could be like a "help me save my tank before we wipe" kinda move. Even this may be op.
OP ???? Druids are OP WHAT!!!! This is the most underpowered class dont ever say it is OP...
Re: New skill: Mother Nature
Posted: Tue Feb 18, 2014 8:38 pm
by The(Server)
^ Lol you must be a support if you say 'we are most underpowered class'
Re: New skill: Mother Nature
Posted: Tue Feb 18, 2014 10:26 pm
by TehGuyGaming
It would be seriously needed from the original idea, no doubt.. Lol
Re: New skill: Mother Nature
Posted: Wed Feb 19, 2014 4:48 pm
by flamingduckee
^ Lol you must be a support if you say 'we are most underpowered class'
Im dps when u hit 130+ without sigils u r useless and im talking about people who dont spend plat
Re: New skill: Mother Nature
Posted: Wed Feb 19, 2014 4:56 pm
by The(Server)
Then be a hybrid jeez
Re: New skill: Mother Nature
Posted: Wed Feb 19, 2014 6:48 pm
by Oui
This would be cool, but a bit op. A group with two druids could easily spam this move and not have too worry about lixirs. Also, because its a skill, it can stack with lixirs making it even more op.
With the name Mother Nature I thought it would be like a mass buff. For example cast all the wards, embrace, bark, bless, and sanc all at a fixed rate depending on level for a short amount of time. Maybe like 30 seconds with a 1:30-2:30minute cooldown. This way it could be like a "help me save my tank before we wipe" kinda move. Even this may be op.
OP ???? Druids are OP WHAT!!!! This is the most underpowered class dont ever say it is OP...
Excuse me? Please read and then reread what I wrote. I never called the class overpowered I said that move would be overpowered if given to the druid class. Of course you would only see one word and scream op, but you don't know if they class is overpowered or not, you're only 120. You're just going off what other say.