Battle Druid Concept
Posted: Thu Mar 13, 2014 3:44 pm
So in an effort to be different... I thought about how effective a "battle druid" type build would be and I wanna share my thoughts/get feedback.
Let's say the druid is level 120 for all intensive purposes.
The skills being ran would be:
Max Vines
Max Lightning Strike
Max Bark
Max Wind or
Max Bees/Storm Touch/Embrace
Natures Touch at level 1 for uninterrupted heals
A greater Nature Touch charm would be helpful (for 80 added to heal)
Rings would consist of Haste Ring, 2-3 aggy damage rings or any Royal/Grand/Aggy skill ring.
Lvl 100 Lux Axe
Mainhand empty for H2H quickness
70 Damage helm
Lesser/Greater/Radiant BP for added damage
Same leggings or go with vendor/met depending on needs
Boots/Gloves could either be vendor/met or Lesser/Greater/Rad ES as well for added bonuses
Bracelets would most likely need to be at least one energy, and a Aggy skill (bark) or high damage pierce/slash/crush etc
Spectral Talisman of Midnight preferred for the 100 added damage...but I don't have one so Earth Tali would have to suffice
With items, elemental damage could be in the 700+ range. The idea is that you could have more/same amount of armor as a same level ranger/rogue depending on the amount of Earthstone used, will the ability to have a nasty DoT (vines), fairly quick recast damage spell in Lightning Strike with potentially another DoT (bees), hard hitting Storm Touch or an attack reducing Howling Wind to take less hits/damage. On top of that, you can heal for a pretty decent amount without being interrupted, negating a huge need for using lots of restos. The melee damage should be pretty decent as well, when I tried using H2H on my 125 druid with no damage rings, I was hitting for 150ish on same level Blackstone mobs...adding damage rings/helm/Earthstone should increase that quite a bit.
I know the build is a little unorthodox... but being normal isn't always as fun and on paper it seems like this build could be really fun/fast killing.
Thoughts?
Let's say the druid is level 120 for all intensive purposes.
The skills being ran would be:
Max Vines
Max Lightning Strike
Max Bark
Max Wind or
Max Bees/Storm Touch/Embrace
Natures Touch at level 1 for uninterrupted heals
A greater Nature Touch charm would be helpful (for 80 added to heal)
Rings would consist of Haste Ring, 2-3 aggy damage rings or any Royal/Grand/Aggy skill ring.
Lvl 100 Lux Axe
Mainhand empty for H2H quickness
70 Damage helm
Lesser/Greater/Radiant BP for added damage
Same leggings or go with vendor/met depending on needs
Boots/Gloves could either be vendor/met or Lesser/Greater/Rad ES as well for added bonuses
Bracelets would most likely need to be at least one energy, and a Aggy skill (bark) or high damage pierce/slash/crush etc
Spectral Talisman of Midnight preferred for the 100 added damage...but I don't have one so Earth Tali would have to suffice
With items, elemental damage could be in the 700+ range. The idea is that you could have more/same amount of armor as a same level ranger/rogue depending on the amount of Earthstone used, will the ability to have a nasty DoT (vines), fairly quick recast damage spell in Lightning Strike with potentially another DoT (bees), hard hitting Storm Touch or an attack reducing Howling Wind to take less hits/damage. On top of that, you can heal for a pretty decent amount without being interrupted, negating a huge need for using lots of restos. The melee damage should be pretty decent as well, when I tried using H2H on my 125 druid with no damage rings, I was hitting for 150ish on same level Blackstone mobs...adding damage rings/helm/Earthstone should increase that quite a bit.
I know the build is a little unorthodox... but being normal isn't always as fun and on paper it seems like this build could be really fun/fast killing.
Thoughts?