Frustrations of a hard working Druid
Posted: Thu Mar 26, 2015 1:12 am
I have been struggling to find the right combination for my leveling 205 druid.
The issues has been trying to balance all the different requirements for a druid.
First is this stupid idea that we are a melee class. We got some good casting spells and even a rooting spell, but then our weapons are all melee? Never understood the logic and honestly it seems to have no thought whatsoever. Add to this is if we are melee then why can't we use a spear?
Second is the challenge, or better stated, the negative effect of grouping with other druids. Half our dps are DOT that do NOT STACK. So you're left with skills you cannot use when grouped with another druid. This means slower leveling and lots of frustration casting spells that are duplicated. So at level 205 I resort to hitting the mob for a AWESOME MELEE DAMAGE OF 162 DPS.... Again... why are we melee?
Third is the constant "EVADES" I get when using my skill. My Nature Magic is at 4,100 and I still get 2-3 evades regularly. And for extra frustration I loose the energy cost on each of those evades.
Forth, lag hurts us more that any class. I constantly finish casting a heal.... wait, wait, wait... member in party die, heal completed on dead body. The worst is when I cast breath and wait, wait, wait... I die and I see members in my party get healed? explain that? I also get the blueish-grey dot, this is when I cast a spell then my iPad 6 seems freeze and my spell shows a blueish dot. Very frustrating.
Fifth, why is every boss designed with different damage... warding... Why do we need SIX different warding spells? It is just not practical for druids to be constantly re-skilling 6-10 times a day for each boss. Personally I wish I never received warding spells just so I could move on and forget them.
Sixth, now is the time when it become clear that this DPS focused game is clearly not focused on druids. We level slower that any other class because honestly we take away from the production of the group. Less dps means slower leveling...
Just frustrated... had to vent...
The issues has been trying to balance all the different requirements for a druid.
First is this stupid idea that we are a melee class. We got some good casting spells and even a rooting spell, but then our weapons are all melee? Never understood the logic and honestly it seems to have no thought whatsoever. Add to this is if we are melee then why can't we use a spear?
Second is the challenge, or better stated, the negative effect of grouping with other druids. Half our dps are DOT that do NOT STACK. So you're left with skills you cannot use when grouped with another druid. This means slower leveling and lots of frustration casting spells that are duplicated. So at level 205 I resort to hitting the mob for a AWESOME MELEE DAMAGE OF 162 DPS.... Again... why are we melee?
Third is the constant "EVADES" I get when using my skill. My Nature Magic is at 4,100 and I still get 2-3 evades regularly. And for extra frustration I loose the energy cost on each of those evades.
Forth, lag hurts us more that any class. I constantly finish casting a heal.... wait, wait, wait... member in party die, heal completed on dead body. The worst is when I cast breath and wait, wait, wait... I die and I see members in my party get healed? explain that? I also get the blueish-grey dot, this is when I cast a spell then my iPad 6 seems freeze and my spell shows a blueish dot. Very frustrating.
Fifth, why is every boss designed with different damage... warding... Why do we need SIX different warding spells? It is just not practical for druids to be constantly re-skilling 6-10 times a day for each boss. Personally I wish I never received warding spells just so I could move on and forget them.
Sixth, now is the time when it become clear that this DPS focused game is clearly not focused on druids. We level slower that any other class because honestly we take away from the production of the group. Less dps means slower leveling...
Just frustrated... had to vent...