Celtic Heroes

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Solo Training at level 105

#1
I'm noticing that I am pretty much outdpsed by everyone near my level. Understandable, yet somewhat frustrating, I'm thinking of adding swarm into my build. Energy is not a problem. Any tips on how to improve?

300 focus (530 with boosts) - 3.7k energy
245 vit - 2.1k health

Skills:
Lightning 25/25
Vines 25/25
Storm Touch 25/25
Nature embrace 17/25
Natures touch 26/25

Armor is full meteoric. Offhand focus of seer, mainhand ancient totem.

Heroic ammy of rejuv. +50 dmg lightning strike charm. Revenant bracelets of invig and regen. Rev ring of energy. Cronach's Spiritseed ring. +4 Natures embrace and +4 natures touch rings.

Re: Solo Training at level 105

#2
Get royal/grand vine, storm touch, light strike rings. Replace the current rings you have with these if possible.

I don't see the point of 2 heal skills if you want to dish out dps, but if it's a must then replace embrace with bark.

NEVER EVER use lixes if you're going to solo, save them for when you group lix. Solo lixing is horrible for druids.
Wattzon of Sulis

Re: Solo Training at level 105

#4
Get royal/grand vine, storm touch, light strike rings. Replace the current rings you have with these if possible.

I don't see the point of 2 heal skills if you want to dish out dps, but if it's a must then replace embrace with bark.

NEVER EVER use lixes if you're going to solo, save them for when you group lix. Solo lixing is horrible for druids.
Which bosses drop royal/grand rings for vine, storm, lighting, and touch?

Re: Solo Training at level 105

#5
Storm, Lightning you gotta kill OW bosses.

Vines drops from the Elder Revenant and Ancient Wyrm in the sewers.

Also try and get a Frostiron totem that addes +Vines skill.

At 123 with a Grand Vines, 2 Spiderweb Lightning rings (+3,4), Grand Swarm Ring, Axe offhand, Grand Frost Totem (+5 vines), Hero gloves I can usually get 60% of a level if not more when solo.

Re: Solo Training at level 105

#6
I go back and fourth on Storm, the cooldown is brutal but the damage is high. With the current issue where evasions and skill damage fluctuations reverted to what they were before this event started, one evasion (which happens far too frequently) effectively removes that skill for one or two mobs. It's like you have one less skill. Most of the time when it does hit, it will do less than half of the max damage.

I like swarm because it is poison damage and other than the higher level bosses, mobs don't have poison resist. The energy cost is on the higher side, but it consistently hits near max and does that damage three times (currently the last tick of DoT skills are not inflicting damage. Swarm should do damage for four ticks, hopefully this is fixed with the new event or a patch before then. OTM knows about this and is looking into it). It will also hit adjacent mobs, so if you have more than one mob attacking you, that are not ranged attackers, you will start doing damage to them while you finish off your target. You do need to be aware of this as sometimes you will cause multiple mobs to attack as you damage to them when you cast onto your target mob. The range isn't that big though, so you would have pulled aggro from them in most cases anyway.

Unless you are primarily running support, I'd drop embrace for bark. Full bark, or close to it, at your level should add around 400 armor. Compensates for lack of armor for Druids and really improves survivability. It's pretty good for support too. If the players you are working with are well equipped, bark can completely prevent damage from most 1*-3* mobs at their level. Makes your job as a healer much easier. You can focus on healing more people, unless you are bossing, then your focus will still mostly be the tank.

You could also consider howling winds if you have it near full points instead of bark. I was messing around with it and it was quite helpful for soloing as well as grouping and bosses. But if it misses on mobs you are already engaged with or if you have multiple mobs on you, you will have little armor to protect you. Bark and winds are kind of redundant, so points in both is a waste. I've got a brace and ring that boost bark by 10 combined and I've been working areas where I frequently end up with multiple mobs on me, so I've switched back to bark as I reskilled to try to maximize kill speed so I can solo lix. But when I was dry leveling and wasn't limited on playing time, it was working out well for me.

If you didn't know, you can put rings and stuff into the hotbar. This allows you to swap items in (top left slot only for rings, left slot for brace) as you are casting. It's like having a couple extra item slots. Do a couple NativeX plat offers if you need to so you can buy some extra hotbar slots (stay away from the other one, it is mostly scam offers and you don't get the plat half the time, you also get less plat for downloading the same app).

I think I was mostly leveling on red trees in OW at that level, a couple of 1-2* kelpies from time to time as well. Try the green spirits too. Their first hit might do high damage, but after that, they just sat there and didn't do much damage as long as your warding ability is decently trained up. Might be a different story for non-casting classes.



Somber, what are you using for an offhand ax? I may need to give that a try. I was messing around with alternate builds in Beta, but didn't find anything that was working. I hadn't got the chance to try offhand weapons like that though, Beta ended too quickly. Do you have any points into strength or dex?

Re: Solo Training at level 105

#9
Picked up a fiery axe and heroic haste gloves lastnight.
Really good combination. Speeds up kills quite a bit. Thanks for that recommendation.

Just need to train a couple of abilities to get the damage up (depending on weapon choice) and reduce dodges. Interested to see how much more hastes will speed up damage.

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