Endgame druids will find themselves using alt books for most difficult bosses.
Understanding how to heal the encounter is far more important than having amazing gear. I will take a druid who can heal for 2000 who is spec'd and knows the encounter over a druid who heals for 4000 and is clueless of the fight mechanics any day.
Preface:I may have made some mistakes on some of the wards. If I have, please post in the comments and I will update. Thank you to everyone who has contributed to this knowledge base.
Notes on Bark:
In my experience as both a tank and a druid, additional armor beyond 2500-3000 armor has diminishing returns. Resists make a huge difference (Why EDL shield is so much better than runic shield of fortitude. I find a combination of Winds and Bless to be extremely more effective than bark on a tank. If you are soloing lixing, yes bark is awesome, but on an end game tank, points in bark would be better spent in wind.
How to use this list:
The skills in green should be used by all druids. The skills in blue should be spread across all the druids. The are listed in order of importance. Skills in bold are of particular strategic importance.
Gelebron:
Touch, Breath, EDL boon (boon needs to be on tank at all times),
Magic ward, Soldiers ward, Embrace, Bless, Wind, Sanctuary, Bark, DPS
Mordris:
Touch, Breath,
Fire ward, abundance (level 6 or above blocks one of his debuffs), Embrace, Bless, Wind, Sanctuary, Soldiers ward, Bark.
Note: Giants ward can help on the sentinels if thats a problem for your clan.
Necromancer:
Touch, Breath, ice ward, sanctuary
blessing, Embrace, bless, Wind, Sanctuary, EDL/DL boon
Proteus:
Touch, breath,
Wind,Soldiers Ward, Embrace, wind, bless, Magic ward, DPS, EDL/DL boon
Hrung:
Touch, breath,
giants ward, embrace, wind, bless, abundance, EDL/DL boon
215 Unoq 6*:
Touch, breath,
Magic ward, Ice ward, Embrace, bless, Wind, Abundance, Sanctuary, EDL/DL boon
210 6* :
Touch, breath,
Soldiers ward, Embrace, bless, Wind, Abundance, Sanctuary, EDL/DL boon
Monolith type legacy:
Touch, breath,
Ice ward, Embrace, bless, Wind, Abundance, Sanctuary, DPS
Skain:
Touch, breath,
Giants ward, Embrace, bless, Wind, Abundance, Sanctuary, DPS
Garanak:
Touch, breath,
Soldiers ward, Embrace, bless, Wind, Abundance, Sanctuary, DPS
Dragon type legacy:
Touch, breath,
Fire ward, Embrace, bless, Wind, Abundance, Sanctuary, DPS
This is designed to be a living document. Please help me make it better! Credit will be given to those who help
Flough's End Game Healing playbook
#1
Last edited by flough on Fri Jan 19, 2018 6:54 pm, edited 9 times in total.
215+ Druid
220+ Mage
220+ Warrior
220+ Rogue
215+ Ranger
220+ Mage
220+ Warrior
220+ Rogue
215+ Ranger