druid stats
Posted: Sat Jun 02, 2012 8:04 pm
well, the update has kicked in, and, in my opinion i think a thread on stats and skill level needs to be started! so, here it is!!!
now i would be lying if i said i loved the update, but hey, takes me a while to warm up to new things:) so to help all my fellow druids, main character or not! i am going to post what has been working for me.
first things first, stats as of level 98 druid, with heroic gloves, heroic boots, diamond totem/icon, golden bodkin, heroic energy ammy, and the rest cosmic gear, is,
st 5
dex 10
focus 280
vit 220
with this setup, i am finding it quite tough going, i have experimented with vit and focus but with no real benefits from either, as for skills, i have maxed nothing, this includes nature touch, as the energy drain is bordering on ridiculous:) So with this i heal 699, more than enough for solo, just about cuts it for boss fights, so this could probably do with a little tweaking, (with the aid of rings it is currently at 25/25)
Any ideas on this are more than welcome!
The best skill i have found is embrace, a much over looked spell, this has been nerfed post update (healing 81 a tick before, 64 after at 15/25) but the saving grace seems to be it is interrupted a LOT less. In fact i may even increase this to 20/25, again input people:) what has been working and what has not:)
lightning is lightning, what can i say about it, as important as the air you breath, still, felt kinda silly putting to many points into it since i can only use it solo, as i have to use meditate for boss fights, i have left at 20/25
strangling vines, same as lightning, but i left at 16/25 might bump it up a notch or two, but only as my level increases
now we get down to the brass tacks of druid stats, where to go? since i have not gotten the "storm touch" spell i can't comment on it, so straight on to
group heal, i put this bad boy at 15/25, nice heal level at 250 or there abouts, long casting time, but has come in useful enough,as expected!!! another dark horse that might benefit from higher points as my level increases
meditate, has been very important in boss fights, although a pain to put points into, as it takes away from solo abilities, mine is at 10/25, this is, i think quite a lot, but it keeps up with healing nicely, although i am unable to do any fighting or cast any damage spells, guess that's what a mage is for:) Maybe as my focus increases i can scrape some of those points back, but i doubt many
Bark, i am undecided on bark, so it is currently at 10/25, i had it maxed and found no real difference, tanks have such high armour any way, and rogues, rangers and mages are like wet paper, bark will only add so much their defenses it's pointless to waste a lot of points on it, so if you find it worthwhile stick a reply at the end!!!
These are my main arsenal of skills, i have found nothing else to be effective, i played around with roots,and found it to be a waste of energy, when agro range for mobs is so high, i dropped it back to 1/25
abundance i have found useless to (although a good argument might change my mind on this), maybe gives an extra hit from a mob, so really i found no use in it, i think i left it at 1/25, this is the same as all other druid spells, like calm, howling wind( which before i really liked, is almost just a waste of precious energy) so anything that can be added, good or bad, please do leave a reply!!!!
oh and one more thing, how in sweet baby jebus' name can i stop from getting interrupted so much!!! as far as i know, dex does not work for this, and interruptions seem to have been ramped up quite a bit. Fighting a ashborn wanderer, i was interrupted 8 times in a row!!! lol!!, i suppose as my abilities go up, interruptions go down, just one of those things! I should just stop being a little girl! at least i got that damn tree:)
fishstick
now i would be lying if i said i loved the update, but hey, takes me a while to warm up to new things:) so to help all my fellow druids, main character or not! i am going to post what has been working for me.
first things first, stats as of level 98 druid, with heroic gloves, heroic boots, diamond totem/icon, golden bodkin, heroic energy ammy, and the rest cosmic gear, is,
st 5
dex 10
focus 280
vit 220
with this setup, i am finding it quite tough going, i have experimented with vit and focus but with no real benefits from either, as for skills, i have maxed nothing, this includes nature touch, as the energy drain is bordering on ridiculous:) So with this i heal 699, more than enough for solo, just about cuts it for boss fights, so this could probably do with a little tweaking, (with the aid of rings it is currently at 25/25)
Any ideas on this are more than welcome!
The best skill i have found is embrace, a much over looked spell, this has been nerfed post update (healing 81 a tick before, 64 after at 15/25) but the saving grace seems to be it is interrupted a LOT less. In fact i may even increase this to 20/25, again input people:) what has been working and what has not:)
lightning is lightning, what can i say about it, as important as the air you breath, still, felt kinda silly putting to many points into it since i can only use it solo, as i have to use meditate for boss fights, i have left at 20/25
strangling vines, same as lightning, but i left at 16/25 might bump it up a notch or two, but only as my level increases
now we get down to the brass tacks of druid stats, where to go? since i have not gotten the "storm touch" spell i can't comment on it, so straight on to
group heal, i put this bad boy at 15/25, nice heal level at 250 or there abouts, long casting time, but has come in useful enough,as expected!!! another dark horse that might benefit from higher points as my level increases
meditate, has been very important in boss fights, although a pain to put points into, as it takes away from solo abilities, mine is at 10/25, this is, i think quite a lot, but it keeps up with healing nicely, although i am unable to do any fighting or cast any damage spells, guess that's what a mage is for:) Maybe as my focus increases i can scrape some of those points back, but i doubt many
Bark, i am undecided on bark, so it is currently at 10/25, i had it maxed and found no real difference, tanks have such high armour any way, and rogues, rangers and mages are like wet paper, bark will only add so much their defenses it's pointless to waste a lot of points on it, so if you find it worthwhile stick a reply at the end!!!
These are my main arsenal of skills, i have found nothing else to be effective, i played around with roots,and found it to be a waste of energy, when agro range for mobs is so high, i dropped it back to 1/25
abundance i have found useless to (although a good argument might change my mind on this), maybe gives an extra hit from a mob, so really i found no use in it, i think i left it at 1/25, this is the same as all other druid spells, like calm, howling wind( which before i really liked, is almost just a waste of precious energy) so anything that can be added, good or bad, please do leave a reply!!!!
oh and one more thing, how in sweet baby jebus' name can i stop from getting interrupted so much!!! as far as i know, dex does not work for this, and interruptions seem to have been ramped up quite a bit. Fighting a ashborn wanderer, i was interrupted 8 times in a row!!! lol!!, i suppose as my abilities go up, interruptions go down, just one of those things! I should just stop being a little girl! at least i got that damn tree:)
fishstick