Hi there
Just to give you a heads up, we're going to do some tweaks to mage skills to improve energy regen skills and help with doing more damage at high levels, and a few other improvements.
From what I gather, at lower levels mages are quite powerful but as the levels get higher they start to become weaker than the melee classes.
I'll make sure to post a full and precise list of changes in the patch notes so you can tell what has changed.
Admin, while I applaud you at your fast responses for forum issues.
I would like to gently remind again the core issue of the complaint is generally attributed to the current gear system whereby it simply favours Warriors, Rangers and Rogues mostly:
Lux shop: Heroic gloves 30% haste, 100/200 elemental damage per swing
Quest drop: Frozen weapon – Bane of Crom, Elemental resistance same for all classes
Mob drop: Godly charms
Summer Event: Radiant gear complete set of 300 fire damage per swing.
Yes, we do get some benefits such as mana regen and focus items but it is very mild compared to what the other classes are getting. This discrepancy will only grow larger with further updates till there is nothing left but a black hole. We understand the current game engine system doesn’t support gear improvements onto spells. But this has to be fixed rather sooner than later. Hence please make it yr top priority and also ensure better planning for upcoming gears to ensure fairness and consistency across all classes.
Thanks Admin for your time, consideration and effort for us casters.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.
Lv 182+ Druid : Taranis