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MOB resists

#1
I have not seen this posted but I know a lot of players do a fair amount of testing.
Has anyone compiled a list of approximate mob resistance to determine the best use of lures. I know bosses are crazy high but I'm wondering about things like golems, horses and wvyrens.

If anyone has compiled a list I would love to see it. I'm sure it's a lot of work so I am certainly not asking anyone to do this just wondering if the info is already out there.
Touch (Druid) 150
Spitfire (Mage) 160

Re: MOB resists

#2
I have not seen this posted but I know a lot of players do a fair amount of testing.
Has anyone compiled a list of approximate mob resistance to determine the best use of lures. I know bosses are crazy high but I'm wondering about things like golems, horses and wvyrens.

If anyone has compiled a list I would love to see it. I'm sure it's a lot of work so I am certainly not asking anyone to do this just wondering if the info is already out there.
Nobody is 100% sure of the resist mechanics. Once we understand how it works, we can then reverse this knowledge in actual data collecting via battles and figuring out values.

So far, mdimarco has shown his lead on this in another topic but hasn't completely figured it out. This means we cannot come up with actual numbers yet.
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: MOB resists

#5
Well we do know how resists work pretty well. I will dig up that old post and complete it, then it just needs to verified in wider circumstances.

However that doesn't mean I know every mobs resist even with that post done. But by recording damage numbers on mobs and using my post we could figure it out.

Now, that said here is the important part of this post.

On golems and fire golems I find that they have just under 400 fire resist and 270 cold resist, because I crept my lures up to that and can hit maximum numbers with my lures at those values.
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Re: MOB resists

#6
Well we do know how resists work pretty well. I will dig up that old post and complete it, then it just needs to verified in wider circumstances.

However that doesn't mean I know every mobs resist even with that post done. But by recording damage numbers on mobs and using my post we could figure it out.

Now, that said here is the important part of this post.

On golems and fire golems I find that they have just under 400 fire resist and 270 cold resist, because I crept my lures up to that and can hit maximum numbers with my lures at those values.
Sweet, good to know about the lure amount you need for those. Please let me know when you hit the various Wyverns.

Tog
Togarth Lvl 150 Mage World Sulis General of Clan Retribution 3rd Place in Marshall's Crystal Armor Event (ChuckNorris)

Re: MOB resists

#9
Is it possible for a maxed lure to lower the resist of a boss to near zero?
if fire golems' cold resist is 100 like marc said , then probably yes, with high foc/low focus and lure of ice around lvl 7 i guess its possible
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Re: MOB resists

#10
Is it possible for a maxed lure to lower the resist of a boss to near zero?
if fire golems' cold resist is 100 like marc said , then probably yes, with high foc/low focus and lure of ice around lvl 7 i guess its possible
What I meant was if it is possible to reduce the fire resist of a boss (that has high fire resist) to zero with a maxed fire lure.
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