Here is my take on the massive mage nerf that has made playing a mage nearly impossible and completely under powered compared to other classes. If you do not have a high level mage please do not make assumptions about the class, as I have done hours and hours of testing with this class pre and post update pre and post patch, have a character of each class, and do not care for uneducated opinions.
First of all, to everyone who believed mage class was overpowered before the nerf you must understand a few things. To get that massive damage you must first have maxed ice / fire attunement, which has a 3 minute cooldown period and is a buff. If killed attunement is lost and takes a very very long time to recast especially in a boss fight. Attunement was where most of our skill damage was coming from. We essentially only have 2 skills that we can effectively cast for dmg with the amount of skill points we have. Second, as a mage all we have are skills to do damage, so of course we should have high damaging spells. All other classes at my level (127) can do around 350-500 dmg per hit and with haste gear, this damage is done quickly; not to mention the added dmg from skills from said classes. Mages have some of the worst armor in the game, at level 127 I can barely run through blue eyes without dying with my 30/30 nerfed energy shield which costs 990 energy and protects against around 4 hits off an enemy as even exp enemies 30 levels below me do around 250 dmg per hit. Energy consumption is terrible for mage forcing us to max out skills like energy boost and have several lux items. Thirdly, all the high damage spells ie ice shards, ice blast, attunements, firestorm etc have insane cooldown times meaning we could only do short bursts of high damage, then play the waiting game. This is the misconception I've viewed on these forums - mages can "spam" skills. They cannot. Lastly, 50% of my spells get evaded. Even using gear with +ice/fire magic I get evaded constantly meaning I am doing a total of 0 damage. I get out dps'd by every class now, even hybrid druids. EVEN DRUIDS... Mages are the weakest class in the game for one reason in my mind, they are supposed to output good damage and provide a little support. As of now mages are only useful as a support role. I feel like we are treated like second class citizens because as soon as we are made to be exactly the kind of class we should be all the other 'classes' complain until we are brought down beneath them again. I have even seen people gloating about how mages are back where they belong, lower than the rest, since they got the devs to nerf us.
The fact that this nerf hadn't had extensive testing surprises and outrages me, as I spent many hours and gold/plat making my build and testing the different builds that would suit my style of play. If something does not get done to remedy this situation I can only ask for my money back as time is non refundable.
Before you change the game based on opinions of players who do not even use the class they're complaining about, do the testing yourself, I don't mean test a spell on one mob, I mean play for a couple weeks. Try leveling at our levels, try everything, every build. It's disturbing that the devs were influenced so much by the opinion of the community, which from what I've seen, aren't testing themselves, just speculating from what they see.
Re: Mage Issues
#2I agree 100% I have a 162 Mage that everyone freaked out about when I was able to muster hard hits on mobs. But my gear, sygils, maxed abilities, and full ability pts in all ice made it possible. But the energy use, and slow regen of skills made it unsustainable, unlike the rapid punishment a ranger or rogue deal, or even a dps warrior now that can keep slapping damage over and over. Not to mention the evades that leave u wide open for the mob to bash your brains out while u wait to recast your skill. Being statted all ice in my case, left me vulnerable when the two skills I had maxed didn't kill the mob. If one of those evaded or the mob still stood after they were successfully cast, it would mean a trip back to the leystone, or a waste of a pot or idol. I've used over 300 pots AND idols since update before the nerf patch.
Otm needs to fix this. How many complaints have been written so far? It's ridiculous. Don't base your judging to reduce mages skills on the highest level mages in the worlds! We worked hard and spent a ton of money to have the builds we have. Now I can't kill a frickin mob 12 level under me. And any hopes of solo leveling are gone. How is that fair?
People who complained need to look at the same level class rogue, ranger, and warrior and see the damage they throw down before crying about mages being overpowered.
Otm needs to fix this. How many complaints have been written so far? It's ridiculous. Don't base your judging to reduce mages skills on the highest level mages in the worlds! We worked hard and spent a ton of money to have the builds we have. Now I can't kill a frickin mob 12 level under me. And any hopes of solo leveling are gone. How is that fair?
People who complained need to look at the same level class rogue, ranger, and warrior and see the damage they throw down before crying about mages being overpowered.
Re: Mage Issues
#3+1Here is my take on the massive mage nerf that has made playing a mage nearly impossible and completely under powered compared to other classes. If you do not have a high level mage please do not make assumptions about the class, as I have done hours and hours of testing with this class pre and post update pre and post patch, have a character of each class, and do not care for uneducated opinions.
First of all, to everyone who believed mage class was overpowered before the nerf you must understand a few things. To get that massive damage you must first have maxed ice / fire attunement, which has a 3 minute cooldown period and is a buff. If killed attunement is lost and takes a very very long time to recast especially in a boss fight. Attunement was where most of our skill damage was coming from. We essentially only have 2 skills that we can effectively cast for dmg with the amount of skill points we have. Second, as a mage all we have are skills to do damage, so of course we should have high damaging spells. All other classes at my level (127) can do around 350-500 dmg per hit and with haste gear, this damage is done quickly; not to mention the added dmg from skills from said classes. Mages have some of the worst armor in the game, at level 127 I can barely run through blue eyes without dying with my 30/30 nerfed energy shield which costs 990 energy and protects against around 4 hits off an enemy as even exp enemies 30 levels below me do around 250 dmg per hit. Energy consumption is terrible for mage forcing us to max out skills like energy boost and have several lux items. Thirdly, all the high damage spells ie ice shards, ice blast, attunements, firestorm etc have insane cooldown times meaning we could only do short bursts of high damage, then play the waiting game. This is the misconception I've viewed on these forums - mages can "spam" skills. They cannot. Lastly, 50% of my spells get evaded. Even using gear with +ice/fire magic I get evaded constantly meaning I am doing a total of 0 damage. I get out dps'd by every class now, even hybrid druids. EVEN DRUIDS... Mages are the weakest class in the game for one reason in my mind, they are supposed to output good damage and provide a little support. As of now mages are only useful as a support role. I feel like we are treated like second class citizens because as soon as we are made to be exactly the kind of class we should be all the other 'classes' complain until we are brought down beneath them again. I have even seen people gloating about how mages are back where they belong, lower than the rest, since they got the devs to nerf us.
The fact that this nerf hadn't had extensive testing surprises and outrages me, as I spent many hours and gold/plat making my build and testing the different builds that would suit my style of play. If something does not get done to remedy this situation I can only ask for my money back as time is non refundable.
Before you change the game based on opinions of players who do not even use the class they're complaining about, do the testing yourself, I don't mean test a spell on one mob, I mean play for a couple weeks. Try leveling at our levels, try everything, every build. It's disturbing that the devs were influenced so much by the opinion of the community, which from what I've seen, aren't testing themselves, just speculating from what they see.
Xanadu - Mage 228+ - Forever - Rosmerta
Re: Mage Issues
#4Looks like you guys are taking up the cause in mdimarco's stead. I salute you! I agree with everything said on these two posts.
You are mdimarco -.-
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out
Re: Mage Issues
#5I don't know whether he is or isn't. I don't care either. It's a very valid point. One that OTM should seriously look at. This hasty nerf was absurd. Perhaps rather than an ad hominem response, the substance should be a mod's focus.Looks like you guys are taking up the cause in mdimarco's stead. I salute you! I agree with everything said on these two posts.
You are mdimarco -.-
Xanadu - Mage 228+ - Forever - Rosmerta
Re: Mage Issues
#6I agree that the nerf was un needed, it destroyed the one fully functional class. What i disagree with is Marcos opinion that mages should be top dps, mages are a support class with the ability to do high burst damage they should not be able to compete with rogues on long fights
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out
Re: Mage Issues
#7+1I agree that the nerf was un needed, it destroyed the one fully functional class. What i disagree with is Marcos opinion that mages should be top dps, mages are a support class with the ability to do high burst damage they should not be able to compete with rogues on long fights
Jacoby
184 Rogue
Morrigan
Havoc
184 Rogue
Morrigan
Havoc
Re: Mage Issues
#8I don't know what you mean by "support class," so I'm not going to speak to it so I don't misinterpret. However, I have no problem with them not being at the level of rogues' dps in a long fight and a dps build. However, that is addressed by energy/mana consumption. In a long fight, frankly, I run out. Happens all the time. And its why I spend gold on energization items. Right now I'm constantly deciding whether to use my frozen hood and accelerate the energy issue or my energization crown and lose my set bonus. That's how mages are addressed in long fights. In fact, I don't see any decrease in energy consumption or cool down times in the patch notes. But short fights are and should be comparable.I agree that the nerf was un needed, it destroyed the one fully functional class. What i disagree with is Marcos opinion that mages should be top dps, mages are a support class with the ability to do high burst damage they should not be able to compete with rogues on long fights
Xanadu - Mage 228+ - Forever - Rosmerta
Re: Mage Issues
#9+1+1I agree that the nerf was un needed, it destroyed the one fully functional class. What i disagree with is Marcos opinion that mages should be top dps, mages are a support class with the ability to do high burst damage they should not be able to compete with rogues on long fights
Rogue - Level 190 - SwagYolo - Morrigan
Ranger - Level 200 - Intel - Morrigan
Druid - Level 220 - SwagsDruid - Morrigan
Ranger - Level 200 - Intel - Morrigan
Druid - Level 220 - SwagsDruid - Morrigan