Hi there, so far we are looking at skills like:
Area effect damage (all enemies near the target will also get damaged)
Large single energy attack (burn energy in exchange for damage)
Sacrifice health for energy (can gift energy to others with this also)
Lure of magic
and some other stuff - if there's anything in particular you want let me know.
WOW!! From an old school player’s perspective, and one who has tried to keep Mage as their main class, I am very excited about these proposed changes. I don’t want to be over powered, merely as balanced as other classes.
Is Lure of Magic to affect all spells that a mage uses after that is inflicted on a mob?
Thanks again.
Tog