+1 to what Goodies said except for this:
2) rouges can lock mobs with one hit, or take a caster 50 levels above down to half health in pvp before the he knows what hit him
Yes, mages require loads of sigils to be effective levelers; yes, we also have paper armor, but mages are
by far superior in pvp due to:
- Lures
- Energy shield (mine absorbs almost 2k damage, which just adds to my 2k health)
- High burst damage nukes (it takes 3 seconds—1 for fire bolt and 2 for storm—for me to deal around 5k-6k damage)
- Range (for keeping out of range from warriors)
- Attunement (because I have a damage boost that can be applied out of combat, I can swap rings for free skill points)
Anyone on Arawn (including you Goodies) can watch me duel people in castle. Then decide which class owns pvp.
All I know is that I'll be sitting camping Killain, and out of nowhere I am down to half health. It's because some noob rogue is attacking my druid. And I can't do anything about it because my skills keep getting interrupted because of the high weapon speed of rogues. I'm not sure if this is a rogue thing, or if it is because PVP is unbalanced overall.
As far of the rest of your list, while a mage is luring, attuning, and trying to cast energy shield, a rogue is already up in your face killing the mage before it has done any damage. Sure in a duel, buffs can happen before the fight, but I am speaking more about the arena where there are no rules that will keep the mage alive while they buff up. I would also like to point out the long cooldown of attune, since the buff gets taken away on death. Attunement is not as powerful as people make it out to be in pvp because it cannot be used immediately after death.
I do agree that mages can hit as high as you say, because I have seen that. But they can only hit that high if it doesn't get evaded which happens often. There is also the large fluctuation in damage for skills that make the amount of one hit damage unreliable. You can deal 5-6k damage.. or it might be 2.5k-3k damage. This fluctuation happens for everyone, but it hits casters harder because we only rely on skills. Melee classes have autoattacks to fall back on if their skill damage is halved by the game mechanics.
Also, rogues do not have paper armor, they have leather. And while it may not be as effective as warriors, it is not equal to cloth armor. So think of it this way: the difference in armor between rogues and warriors is similar to the difference between mages and rogues.