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Re: Mage isnt a serious dps anymore :/

#22
+1 to what Goodies said except for this:
2) rouges can lock mobs with one hit, or take a caster 50 levels above down to half health in pvp before the he knows what hit him
Yes, mages require loads of sigils to be effective levelers; yes, we also have paper armor, but mages are by far superior in pvp due to:
  • Lures
  • Energy shield (mine absorbs almost 2k damage, which just adds to my 2k health)
  • High burst damage nukes (it takes 3 seconds—1 for fire bolt and 2 for storm—for me to deal around 5k-6k damage)
  • Range (for keeping out of range from warriors)
  • Attunement (because I have a damage boost that can be applied out of combat, I can swap rings for free skill points)
Anyone on Arawn (including you Goodies) can watch me duel people in castle. Then decide which class owns pvp.

Re: Mage isnt a serious dps anymore :/

#23
Personally with the current pvp system that we have, I really never use pvp effectiveness as a deciding factoer for anything. The real issues for me are the current (somewhat flawed) skills system, the high amount of skill damage fluctuation, and (of course) the survivability/energy issues that every caster has to cope with.
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SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
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Re: Mage isnt a serious dps anymore :/

#25
Shadowstrike was the game changed there, imo.


i disagree, as a full str rogue i get kills over blended rogues who use shadowstrike, as it gets evaded so often
The reason is that it is movement attack evasion (although all the other movement attack evasion skills are like freeze or grasping roots: skills that limit movement.) Movement attack evasion seems to be much higher than physical attack evasion on dl and endgame bosses.
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SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
Learn about Lugh ➙ http://bit.ly/15My6OK
"The trouble ain't that there are too many fools, but that the lightning ain't distributed right."
-Mark Twain

Re: Mage isnt a serious dps anymore :/

#26
+1 to what Goodies said except for this:
2) rouges can lock mobs with one hit, or take a caster 50 levels above down to half health in pvp before the he knows what hit him
Yes, mages require loads of sigils to be effective levelers; yes, we also have paper armor, but mages are by far superior in pvp due to:
  • Lures
  • Energy shield (mine absorbs almost 2k damage, which just adds to my 2k health)
  • High burst damage nukes (it takes 3 seconds—1 for fire bolt and 2 for storm—for me to deal around 5k-6k damage)
  • Range (for keeping out of range from warriors)
  • Attunement (because I have a damage boost that can be applied out of combat, I can swap rings for free skill points)
Anyone on Arawn (including you Goodies) can watch me duel people in castle. Then decide which class owns pvp.
All I know is that I'll be sitting camping Killain, and out of nowhere I am down to half health. It's because some noob rogue is attacking my druid. And I can't do anything about it because my skills keep getting interrupted because of the high weapon speed of rogues. I'm not sure if this is a rogue thing, or if it is because PVP is unbalanced overall.

As far of the rest of your list, while a mage is luring, attuning, and trying to cast energy shield, a rogue is already up in your face killing the mage before it has done any damage. Sure in a duel, buffs can happen before the fight, but I am speaking more about the arena where there are no rules that will keep the mage alive while they buff up. I would also like to point out the long cooldown of attune, since the buff gets taken away on death. Attunement is not as powerful as people make it out to be in pvp because it cannot be used immediately after death.

I do agree that mages can hit as high as you say, because I have seen that. But they can only hit that high if it doesn't get evaded which happens often. There is also the large fluctuation in damage for skills that make the amount of one hit damage unreliable. You can deal 5-6k damage.. or it might be 2.5k-3k damage. This fluctuation happens for everyone, but it hits casters harder because we only rely on skills. Melee classes have autoattacks to fall back on if their skill damage is halved by the game mechanics.

Also, rogues do not have paper armor, they have leather. And while it may not be as effective as warriors, it is not equal to cloth armor. So think of it this way: the difference in armor between rogues and warriors is similar to the difference between mages and rogues.
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Re: Mage isnt a serious dps anymore :/

#27
Shadowstrike was the game changed there, imo.


i disagree, as a full str rogue i get kills over blended rogues who use shadowstrike, as it gets evaded so often
The movement and damage combo are what makes the skill rock. Even if the damage doesn't land, it still puts you in position. It effectively negated staple skills like bolas and roots, for example.
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Re: Mage isnt a serious dps anymore :/

#28
+1 to what Goodies said except for this:
2) rouges can lock mobs with one hit, or take a caster 50 levels above down to half health in pvp before the he knows what hit him
Yes, mages require loads of sigils to be effective levelers; yes, we also have paper armor, but mages are by far superior in pvp due to:
  • Lures
  • Energy shield (mine absorbs almost 2k damage, which just adds to my 2k health)
  • High burst damage nukes (it takes 3 seconds—1 for fire bolt and 2 for storm—for me to deal around 5k-6k damage)
  • Range (for keeping out of range from warriors)
  • Attunement (because I have a damage boost that can be applied out of combat, I can swap rings for free skill points)
Anyone on Arawn (including you Goodies) can watch me duel people in castle. Then decide which class owns pvp.
Agree with u about mage op in pvp, but its not at lvl190
At lvl190 , if u dont freeze him, then rogue 1shot u , it goes like that :
Shadowstrike , double attack ( maybe quick strike if u rnt dead ) eshield or not lol
But it wasnt the subject of the post , i m not complaining about pvp (the solution for me is to make hp of ppl in pvp 50x the normal hp + hits like on mobs )
I m asking to balance the mage dps.
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Re: Mage isnt a serious dps anymore :/

#29
Rogues are meant to have insane dps, which explains why they get kills most of the time.
However, during a boss fight, when all auto atcks go miss miss miss miss dodge parry miss miss miss, mages have an advantage. Though the evasions are still high, generally speaking mages would land in more hits than rogues.

However again, First of all, double strike just made mages obsolete. Basically an iresistable ice shards in the mages' perspective for other classes (except non auto build druids). Well, if a mage uses double, bam 160 dmg, congratulations...

HOWEVER, once again, with the new shadowstrike (irresistable insane poison dmg) and riposite if used correctly, rogues can out dps mages in Boss fights AS WELL, not to mention pvp... (note to mages: DO NOT duel rogues and warriors, they would obliterate you while you desperately wait for your skills while you do your poopy auto dmg and they go like 400 300 400 500 with their auto dmg). Ignoring double strike...

Now to get on with warriors. Mages should at least out dps the TANK right? Wrong again, now with that shatter+rupture, warriors can wreck tons of *** that would even receives applause from dps rogues. PvP is out of question, they can beat rogues, no need for more. In boss fights, unless they get their skills evaded all the time while their auto go miss miss miss miss miss, mages can't get the kills.

I can't really say much for druids and rangers. Druids may have a chance to out dps us with vines and that goddamn swarm, but rangers? They would have to rely on double shot, since most of their autos go miss miss miss miss miss on a boss.

Overall, in terms of dps on 6* bosses. Here's the rank

1. Rogues and Warriors
2. Rangers, Mages, and Druids

Reason for multiple classes in a rank is, let's admit it, luck and fluctuations...

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