Again, the problem is, there aren't enough cases where can fight and survive against multiple mobs, so the spell won't get any of my coveted points until things change.
If admin puts in boss encounters where tons of small adds spawn that could be one shot by an ae such as this, then it would have limited use...
It's a good spell if it's maxed, only for the very high lvls when we have enough skill points, it can be another dmg skill and it gives us more dps in fights
I saw it maxed, it does nice dmg but be careful to not cast it on many mobs if you want to use it
Herne
Hellfighter
Mage
Lvl 125+
Infection
Sorry for any mistakes i could make ... I'm french !
Hm I could use that in stone when more then one mob jumps me! Sounds less effective in Otherworld since it already difficult to attack there. But I guess an extra dmg spell besides ball and shards is good. Though id rather put points into sacrifice.
It would be great if you could use it in combination with an area effect taunt.
Imagine killing every outside crookback in one hit.
Papi - Arawn - Beta 4 GuildChief- / MageGuild (Chief) Glanmoric-Mage 120 Duergath-Rogue 100 TheFamily Chief Whuric-Druid 91 Volar-Warrior 91 Doriz-Ranger 70 "Growing old is for people who have forgotten how to play."
who needs a spell they can only use on lvl 10-20 mobs???
Come on. In any high end areas, we just can't afford to dump points into this. I'm 115 and can't justify it at all. Even though I am honestly not seeing HUGE value in siginificant points added to lures, those are still better value for a group. Lure of Ass, Lure of Solders and of course, your own ice (maybe fire too).
-Sertain