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Re: Damage variation is too high!

#11
Im no high level mage but i do understand fluctuation.

There is a difference between the 2. Fluctuation is the highest potential damage -50% of that. What he is asking is instead f making it 50% fluctuation it should only be 10% and i totally agree. Resistance is how much a boss or mob resist against that certain element on top of the fluctuation which cannot be removed or changed. So lower the fluctuation wouldn't make lures useless at all because having a lure will still increase the damage no matter what.

Let me ask you armo. Lets say your firebolt displays 3k damage. Have you ever hit 1.5k-1.7k on a training dummy? The answer is certainly yes (if no keep hitting the dummy). Now use your lure and see if this changes anything, no. This is because the training dummy already has 0 resistance to anything. Now doesnt it seem odd if your firebolt is doing 50% of its actual displayed damage? I dunno about you but being i caster i hate seeing my skills do such low damage especially when thats all we have to rely for damage.

We see this with all classes so its nothing new. Your damage being 150 ranger is probably around the 1.3k mark and if you go to the dummies dont you notice that you sometimes hit 700 even though there is 0 resistance.
Very good explanation. Thank you!

Re: Damage variation is too high!

#12
I'm on mobile, so I have to ask, have you played a caster class to a high level?
I have a level 184 mage.
should have a variation of about 10%, meaning they would never hit under 90% of the max.
So you're asking lures to be removed? Or...

IMO, if mage DPS hardly had variation and hit almost maximum damage (on mobs with 0 resistance from lures or by default), there would be a nerf to maximum damage to balance it out.

There is way too much complaining about caster classes. Don't like it? Don't play it.
Hmm thats not exactly true with resists, if u can usually hit up to 5k dmg, and mob got 300 resistance so it lowers ur dmg to up to 3k dmg, u wont hit 1.5k so often without lure, with lure u will hit closer to 5k more often
Can't quite see how this is relevant. Explain?
Im no high level mage but i do understand fluctuation.

There is a difference between the 2. Fluctuation is the highest potential damage -50% of that. What he is asking is instead f making it 50% fluctuation it should only be 10% and i totally agree. Resistance is how much a boss or mob resist against that certain element on top of the fluctuation which cannot be removed or changed. So lower the fluctuation wouldn't make lures useless at all because having a lure will still increase the damage no matter what.

Let me ask you armo. Lets say your firebolt displays 3k damage. Have you ever hit 1.5k-1.7k on a training dummy? The answer is certainly yes (if no keep hitting the dummy). Now use your lure and see if this changes anything, no. This is because the training dummy already has 0 resistance to anything. Now doesnt it seem odd if your firebolt is doing 50% of its actual displayed damage? I dunno about you but being i caster i hate seeing my skills do such low damage especially when thats all we have to rely for damage.

We see this with all classes so its nothing new. Your damage being 150 ranger is probably around the 1.3k mark and if you go to the dummies dont you notice that you sometimes hit 700 even though there is 0 resistance.
I understand what you are saying. It is definitely annoying with the fluctuation. But you're expecting the fluctuation to decrease with no side effect, which will not happen. What will happen is maximum damage being lowered which is something I would not prefer to happen. When leveling, it is RARE to see damage fluctuation drop to the 50-75% mark. Sure, you get the odd low hit which makes you mad, but most of the time (with a good lure) you're hitting 80%+ of your maximum damage.
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Re: Damage variation is too high!

#13
I see no reason for maximum damage to be increased if variation was lowered. Damage over time would increase by the same proportion for all classes. There would be no new imbalance introduced.
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Re: Damage variation is too high!

#15
Well not all classes have lures so its not just a mages problem but for druids and melee classes as well.

If it was to be changed wouldnt you want your firebolt to be hitting near max all the time? You wouldn't need as many points in lure that way as well and possibly spare points for oter lirs such as magic for us poor druids.
181 Druid
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Veteran CH Player, playing since December 2011.
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"Patience is bitter, but its fruit is sweet"
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Re: Damage variation is too high!

#16
Well not all classes have lures so its not just a mages problem but for druids and melee classes as well.

If it was to be changed wouldnt you want your firebolt to be hitting near max all the time? You wouldn't need as many points in lure that way as well and possibly spare points for oter lirs such as magic for us poor druids.
This is not true...you would still need lure. If I do not use lure, even on a good hit I only get 800 damage. On a good hit with lure, I will hit around 1.3k damage. White a difference.

Re: Damage variation is too high!

#19
Well not all classes have lures so its not just a mages problem but for druids and melee classes as well.

If it was to be changed wouldnt you want your firebolt to be hitting near max all the time? You wouldn't need as many points in lure that way as well and possibly spare points for oter lirs such as magic for us poor druids.
This is not true...you would still need lure. If I do not use lure, even on a good hit I only get 800 damage. On a good hit with lure, I will hit around 1.3k damage. White a difference.
Yes you would still need lure. It says it there anyways. What im trying to say is wouldnt it be better if you were hitting near max everytime instead of the fluctuation? I certainly would want to be doing that kind of damage.
181 Druid
166 Rouge

Veteran CH Player, playing since December 2011.
Proud owner of a white coven

Proud Member of Aeon
"Patience is bitter, but its fruit is sweet"
There is no sweet fruit for CH...

Re: Damage variation is too high!

#20
Well not all classes have lures so its not just a mages problem but for druids and melee classes as well.

If it was to be changed wouldnt you want your firebolt to be hitting near max all the time? You wouldn't need as many points in lure that way as well and possibly spare points for oter lirs such as magic for us poor druids.
This is not true...you would still need lure. If I do not use lure, even on a good hit I only get 800 damage. On a good hit with lure, I will hit around 1.3k damage. White a difference.
Yes you would still need lure. It says it there anyways. What im trying to say is wouldnt it be better if you were hitting near max everytime instead of the fluctuation? I certainly would want to be doing that kind of damage.
Ahhh i get ya. Yes, it would be much better.

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