#217
by frostine
The mage class needed an adjustment but I don't think the way things were implemented yesterday was the best approach. I think two concepts are being easily confused all around: Burst damage vs. Damage per second (DPS). The mage class should have the hardest hitting single target damage skill out of any class in the entire game. That is how the class traditionally plays out. They however should NOT have as high of damage per second as a rogue or a ranger. In general, AOE skills should be less damaging than single target skills because additional targets are receiving damage. To better balance mages I would have slightly decreased ice blast damage (new AOE skill). With my ice shards at one and ice blast at one, my AOE was hitting harder which I didn't think was right. I would not however have decreased the damage of the single target skill ice shards. Ice shards should be a heavy hitter and damage should have remained the same. A better way to manage the DPS of this skill would have been to increase the cooldown, that way the skill still provides the burst damage that it should without having as aggressive DPS as a rogue. As for energy shield I always felt that it needed adjustment for PvP, however I thought it was fine in PvE especially if other skills were to be adjusted. If the DPS of other skills was decreased so that one can't fire off as many skills while the shield is up, theoretically that should be enough to slow mages down since the shield would ultimately break due to slower DPS. That's just my theory. There is no one way to handle this so that everyone would be happy but a more thought out approach would have been a better benefit to everyone. I know we would all prefer our classes to be buffed to be on par with mage rather than see a harsh nerf, but this is a money driven game. There is no way the devs want everyone leveling with greater ease because that would result in this update dating itself quicker and less money spent over time on plat, lix, potions, etc.
I don't think the devs quite recall all of the mage rage that occurred this time a year ago when there was an ongoing revolt on the forums about how weak they were between update two and the beginning of update three (pre buff). It seems as though quite the regression was implemented yesterday sans the slow casting firebolt they used to have a year ago.
I'm sensing the nerf wasn't tested prior to implementation, which means any time spent in beta was thrown out the window. That is a bit unsettling regardless of what class you play. Before you kick dust in the face of a mage and dance on their grave, just remember that this could just as easily happen to your class at the drop of a hat. Deep cutting changes on this level really hurt everyone regardless of what class you play. We all invest time and effort into our toons and I think it is important to provide ongoing constructive criticism as a community to better drive the evolution of this game.
Arawn