Celtic Heroes

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Re: Why the aggressive mage nerf ?

#251
I think we can all agree eshield nerf wasnt needed maybe decrease the duration in pvp to prevent double casting but other then that it was fine. Im sure most of us could also agree that mages were a but op and needed a small nerf about half of what happened and then other classes should haw actually recieved a boost instead.

Sad thing is had more mages been more balance with their actual roles of support/dps builds a nerf wouldnt have happened. Mages are given energy regen skills for a reason they also are given lures for a reason u shouldnt just expect a druid to instantly always have sigils therefore not needing energy regen help and now that sigils are made to the ideal of what OTM wanted more and more druids will need help with energy regen but if no mages are willing to use the skill that was given then it makes everything harder. Everyone expects a warrior to tank because only they can do it effectively, everyone expects druids to heal because of their healing ability so is it so wrong to expect a mage to do the same as druids and warriors? Sure expecting a mage to spec in every single support skill is impossible but this is were u team up with other clan members and share the roles just like druids do no need for everyone to have te same lures when they cant stack. Had more and more mages been balance chances are mages wouldnt have beat out rogues and nobody would be saying mages were to op.

Im not against mages getting a small boost in fact i think they should as the nerf was to much return eshield back to how it was and all other nerfs cut in half imo that would be fair and if ppl still say they are to op then something is wrong with other classes.

Re: Why the aggressive mage nerf ?

#252
Here is my take on the massive mage nerf that has made playing a mage nearly impossible and completely under powered compared to other classes. If you do not have a high level mage please do not make assumptions about the class, as I have done hours and hours of testing with this class pre and post update pre and post patch, have a character of each class, and do not care for uneducated opinions.

First of all, to everyone who believed mage class was overpowered before the nerf you must understand a few things. To get that massive damage you must first have maxed ice / fire attunement, which has a 3 minute cooldown period and is a buff. If killed attunement is lost and takes a very very long time to recast especially in a boss fight. Attunement was where most of our skill damage was coming from. We essentially only have 2 skills that we can effectively cast for dmg with the amount of skill points we have. Second, as a mage all we have are skills to do damage, so of course we should have high damaging spells. All other classes at my level (127) can do around 350-500 dmg per hit and with haste gear, this damage is done quickly; not to mention the added dmg from skills from said classes. Mages have some of the worst armor in the game, at level 127 I can barely run through blue eyes without dying with my 30/30 nerfed energy shield which costs 990 energy and protects against around 4 hits off an enemy as even exp enemies 30 levels below me do around 250 dmg per hit. Energy consumption is terrible for mage forcing us to max out skills like energy boost and have several lux items. Thirdly, all the high damage spells ie ice shards, ice blast, attunements, firestorm etc have insane cooldown times meaning we could only do short bursts of high damage, then play the waiting game. This is the misconception I've viewed on these forums - mages can "spam" skills. They cannot. Lastly, 50% of my spells get evaded. Even using gear with +ice/fire magic I get evaded constantly meaning I am doing a total of 0 damage. I get out dps'd by every class now, even hybrid druids. EVEN DRUIDS... Mages are the weakest class in the game for one reason in my mind, they are supposed to output good damage and provide a little support. As of now mages are only useful as a support role. I feel like we are treated like second class citizens because as soon as we are made to be exactly the kind of class we should be all the other 'classes' complain until we are brought down beneath them again. I have even seen people gloating about how mages are back where they belong, lower than the rest, since they got the devs to nerf us.
The fact that this nerf hadn't had extensive testing surprises and outrages me, as I spent many hours and gold/plat making my build and testing the different builds that would suit my style of play. If something does not get done to remedy this situation I can only ask for my money back as time is non refundable.
Before you change the game based on opinions of players who do not even use the class they're complaining about, do the testing yourself, I don't mean test a spell on one mob, I mean play for a couple weeks. Try leveling at our levels, try everything, every build. It's disturbing that the devs were influenced so much by the opinion of the community, which from what I've seen, aren't testing themselves, just speculating from what they see.

Re: Why the aggressive mage nerf ?

#254
Mages still seem to be top all around dps even with the nerf. Bolt and shards are still so powerful. If my warrior could drop a 9k AOE on 5 mobs and it got taken away, i would be mad but i couldn't seriously argue that it was unfair.
A 9k aoe hit would only occur while a mob was under the effect of a lure and with 1.2mil set of focus gear (Bone, crown, and focus of the mystic). Any other mob in range that was not lured would only get damaged about 2.5-3k.
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Re: Why the aggressive mage nerf ?

#255
Who the hell was hitting 10k? I'm a level 162 Mage with good gear, tons of sygils, maxed abilities and hit a little over 8k once! Wtf ? Are you looking at the highest level Mage and making this comment? Anyone who doesn't have a Mage should stfu. Just because we occasionally hit hard doesn't mean it's a constant hitting ability. We deal with evades, and slow ass regen of skills. If we can't hit hard an kill a mob somewhat fast we die. That's a pot or idol or a trip back to the leystone. And when we do die, our hp is cut in half for 3 min until out attunement skill can be recast. Saying we are complaining for losing our 10k hits is ridiculous. Maybe a really high level Mage did get that hit, but I'd like to know on what mob. Incidentally, in my world a rogue DID hit over 10k...he was 4 levels lower than my Mage at the time. You didn't hear me cryin of forums about that. Bc I don't care. I just want ALL my old skills back

Re: Why the aggressive mage nerf ?

#256
I'm guessing that all you mages were probably pretty happy hitting nearly 10,000 damage and obliterating everything in a few seconds.

I haven't played much recently and I haven't really seen powerful mages in action but it seems to be me like their skills are pretty overpowered.
Thank you for your pointless post, you haven't played and are going off assumptions to make your conclusion. Good job. No, not all of us thought it was ok to hit for 10,000 damage even when it was every 20 seconds not counting deflections.

I want to see a balanced game, I don't want to be overpowered. A nerf was definitely warranted but the extent it was taken to is absolutely ridiculous. A mage in my clan with exceptional gear died fighting a 2* enemy her level WITH using energy shield. That shouldn't happen to any class, no one with decent gear and a leveling spec should die to a 2* enemy.
Alright sorry. ( ._. ) I'll admit that I don't have too much knowledge about mages.
I was just making assumptions based on the complaints of others, which were likely exaggerated.
And yeah, the nerfs are kinda outrageous. 45% is quite a bit.
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Re: Logical Mage Request

#257
Ok so after reading through this entire thread, i see the general consensus agreed that ice blast needed some tweaking considering it was an area damage spell and didn't needed to be doing as much damage as ice shards but not to the extent that was done. I see practically every class including mages agreeing that their class needed a little tweak but not a major overhaul. I see most all classes agreed eshield was fine how it was. It seems there is mixed feelings about the other skills that were nerfed.
Hi there, we have been doing extensive testing and are looking into ways to make energy shield a better gameplay mechanic, currently it's very binary either you have a shield or you die which isn't that great. There should be several strategies rather than having to have a shield all the time, so with that in mind we will be looking into any suggestions about this. As always we will also be listening to any requests resulting in balance such as this one.
As I read this quote from you admin, couple things come to mind:

First, it seems from this statement that you have done some "testing" but dont want to share your ideas? If so why not?
Second, obvious your "testing" isn't complete yet so until it is why nerf eshield until you have a definite solution to mages survivability?
Druid 180+ Debinosuke
Rogue 150+ Kartier
Ranger 70 Kartier2
Mage 60 Kartier3
Warrior 35 Kartier4

Clan: Soulsignited
World: Crom

FIX DRUIDS OTM!!
Refuse to buy plat until druid energy issues are addressed!
Post this on your signature if you agree!

Re: Logical Mage Request

#258
Ok so after reading through this entire thread, i see the general consensus agreed that ice blast needed some tweaking considering it was an area damage spell and didn't needed to be doing as much damage as ice shards but not to the extent that was done. I see practically every class including mages agreeing that their class needed a little tweak but not a major overhaul. I see most all classes agreed eshield was fine how it was. It seems there is mixed feelings about the other skills that were nerfed.
Hi there, we have been doing extensive testing and are looking into ways to make energy shield a better gameplay mechanic, currently it's very binary either you have a shield or you die which isn't that great. There should be several strategies rather than having to have a shield all the time, so with that in mind we will be looking into any suggestions about this. As always we will also be listening to any requests resulting in balance such as this one.
As I read this quote from you admin, couple things come to mind:

First, it seems from this statement that you have done some "testing" but dont want to share your ideas? If so why not?
Second, obvious your "testing" isn't complete yet so until it is why nerf eshield until you have a definite solution to mages survivability?
Exactly. I am baffled as to why they would do this when they know that we rely on eshield because of our lack of armor. OTM, don't fix what aint broke.
World: Gwydion
Bluehurrican3- Lvl 220 - Mage

Re: Why the aggressive mage nerf ?

#259
After testing 3 classes

Mages were never op
Due to time of cooldown of skills been a ice mage or fire mage and the impossibility to make fire/ice mage as one having all classes I can say was fun to be mage now with sigils, damage reduction low amor and dont have enough skills points wel mages are low on the table they took bottom role .

Dps was never there just a few nukes but if you compare , to auto and nukes on others classes well was balance.


Mages where able to be fun class and solo up to 2* due to dps and not worry about armor or dying to hit the numbers the ppl was putting here you need top gear and hit a ice-weak mob but mobs are all kind resist now..

What is the point of iceblast if u cant blast anything....

Re: Why the aggressive mage nerf ?

#260
After testing 3 classes

Mages were never op
Due to time of cooldown of skills been a ice mage or fire mage and the impossibility to make fire/ice mage as one having all classes I can say was fun to be mage now with sigils, damage reduction low amor and dont have enough skills points wel mages are low on the table they took bottom role .

Dps was never there just a few nukes but if you compare , to auto and nukes on others classes well was balance.


Mages where able to be fun class and solo up to 2* due to dps and not worry about armor or dying to hit the numbers the ppl was putting here you need top gear and hit a ice-weak mob but mobs are all kind resist now..

What is the point of iceblast if u cant blast anything....
OMFG finally I'm not the only one who mentioned other classes' auto atk dmg.

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