Miss rate and a few skills which are underpoweredDamage is fine - Defense on bosses needs to be reduced for melee to be competitive and mages could use some minor defensive compensation for the burst lost in the nerfs for leveling/survival purposes.
Elim is right though. At the moment I haven't lost a single boss kill. I'm well geared but so is our top rogue and she doesn't stand a chance due to miss rate.
Rend- nothing compared to incin should be 100%+ better as its not stackable
Sneak- the cast time is simply too long we hardly get any extra damage from it and its costs 200 mana
Shadow- its bit weak but i just dont see how its evadeable lol it shouldn't be
Smoke bomb- it lasts 1/3 of the time as a lure(i think 1 min right) an ld it increases my dps by like 5%(educated guess) while a lure increases my dps by 500%(no joke)
Expose weakness- mages lures effect both skills and auto rogues have 2 skills that they need to effect skills and auto separately. Just crazy.
Rogues and rangers need a buff still rangers skills are just useless. I think mages need a 20% armour increase and energy boost needs to take less time to cast(its why mages dont like it i think) other then that they are fine. The fact an aoe attack was doing more then 1v1 attack was stupid and at least thats fixed now