Celtic Heroes

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Re: Mage skill dmg governed on 5* and 6*

#34
This thread is still relevant because OTM has done nothing. Lol
Post hoc, ergo proctor hoc.
Unus est casus. A and B makes up the same event, which is the failure of the game. OTM and only OTM can directly change the game. This thread refers of a problem of the game, not in the game. Therefore, as OTM continues to do nothing about it, the thread and the problem will continue to be relevant.
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Re: Mage skill dmg governed on 5* and 6*

#35
This thread is still relevant because OTM has done nothing. Lol
ok, im still kind of new to the forums, so im still figuring hings out, give me some time, ill figure it out :P
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Re: Mage skill dmg governed on 5* and 6*

#36
I think not governed by formula. I guessed bosses 5s or 6s just too high resist.
Example a 5s boss has 5000fire resist, even any mage maxed lure fire most they reduce it by 1000, so the boss still has 4000 fire resistant:) maybe onethumb boss designer and mage charactor deginer are different department:)) so they dont LINK:)
Btw , mage are dead arent they? They just needed for boss due to their lures only (most players preferred IMO)

Re: Mage skill dmg governed on 5* and 6*

#40
I don't think the damage is actually related to resist as much as you think it does. With 50 lure, full focus, you get around 1500 resist to take away. Yet I'm sure if you look at your damage on, for example snorri, your fire bolt/fire storm will hit like 1-2k (from memory). You will never hit close to 75% of your maximum capabilities, and I think that's just an implementation by OTM.

You can test this theory by using spells on a DL 6* boss with out lure, and again with lures. You will notice the normal 30-40% increase in damage that happens with regular mobs too. They don't have an insane amount of resist, it's just that your damage has been severely cut/capped.
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