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Re: Fire vs Ice: Detailed DPS Analysis

#31
I disagree.

Long Term dps (to me) means how much damage you can deal to mobs over a 15-30 minute period.

Lets say for example, youre running the mordis cave from wrym to wrym.

ice mage has 2 shot kills, and the cooldown on spells is over by the time your get to wrym 2 while the fire mage is having to shoot off 3-4 attacks, and just finishing off wrym 1.

So what does this mean, it means that the ice mage skills overall are cooling down faster than the fire mage (2x longer cooldowns while running between mobs V's 3-4 slightly shorter cooldowns while the mob is hitting you still!!!! which means the ice mage can survive with less vit = more focus anyway)

Your calculations take into account the cooldown rates for fire v ice, but to not take into account the average time it takes to get to another mob, which negates the cooldown altogether and changes the ice mage to higher DPS overall.

The only exception is when you are shooting at 1 mob, for a long period, where the figures favour the fire mage slightly but the ice mage will get the first two big hits, and if gets the last two big hits because of timing, may out dps the fire mage anyway.

I think there is a valid argument for both, but overall for training Ice wins hands down

chop
Remember that the original post assumes ideal conditions:

Fighting a boss means no running.

I did mention that long term ideal DPS should be used to compare approximate DPS at bosses.

But for leveling, you are completely right—cool downs are a different story.

While I didn't exactly address fire vs ice, it does kind of agree with your point.

Re: Fire vs Ice: Detailed DPS Analysis

#32
The single greatest advantage of very high level ice mage (im talking lvl 200+) is that base vit 10 (ie zero points in it) is plenty and you are still fairly unbeatable to most mobs with the the eshield build.

for example, i run with this:

Stats:

Dex: Base 5 (305 with items)
Strength: 5 (no bonuses)
Focus: 1010 (2150 with bonuses)
Vit: 10 (260 with bonuses)
Energy 14,095
Health 3225 (+1657 sheild equals the equivilent of 4882 hp, with Zero points in ANYTHING but focus)


Skills, 40 lure, 50, 50, 50, 50 rest

Firemage cannot do that build (which equals dead fire mage) and you didnt allow for that in ur calculations (unless your assuming a fire mage is to use a book of rebirth for every boss fight for when the tank will hold aggro?)

However, more importantly, the single greatest advantage of a very high level Fire mage (im talking lvl 200+) is that they can wear mordis helm *without caring about losing +5 to ice blast and DL set bonus (ie with a mordis helm, the fire mages has 5 more uselable skill points than ice mage)

chop
ChopstikNinja - Regretfully Retired from Celtic Heroes
Highest rank:Top 10 or so across all servers September?? 2014
Dollars Spent: $210?? Give or take $20
World: Crom
Class: Mage
Level: 206+
Senior Publicist, The Dal Riata Enquirer

Re: Fire vs Ice: Detailed DPS Analysis

#34
I suppose one could Armo, i tried it, but ended up dying a lot :( because seemed to get hit a lot more.

I just train (off lix) for fun, I do about 20 minutes per day while watching tv etc :D
ChopstikNinja - Regretfully Retired from Celtic Heroes
Highest rank:Top 10 or so across all servers September?? 2014
Dollars Spent: $210?? Give or take $20
World: Crom
Class: Mage
Level: 206+
Senior Publicist, The Dal Riata Enquirer

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