Here is some old math I've done in the past. Around the garanak event the best ice mages could hit around 12k, and the best fire mages could hit around 8k. This ratio still holds up good today so ill use it, it also includes attune, as a bonus.
Cast/cool times(I used a stopwatch. To avoid human error I only accepted a number as true if I got it 3 times in a row)
Fb cast 1.2, cool 6
Fs cast 2.2, cool 15
Is cast 1.2, cool 15
Ib cast 3.3, cool 20
C=cast O=cooldown CO=cast+cool time needed(time listed is a combination of both)
In a minutes time(of alternating attacks with no lag to max dps) we have:
Fire: F=firebolt S=firestorm
F1.2c+s2.2c+f4.8co+f7.2co+s3co+F4.2co+F7.2co+S5.8co+f1.4co+F7.2co+F7.2co+s2.2c+f5co
13 attacks/104k
Ice: I=ice shard B=ice blast
I1.2co+b3.3co+i12.9co+b10.4co+i5.8co+I10.4co+B7.1co+I9.1co
8 attacks/96k
Looks like fire won(by a little), but what if we add cast reduction items? Let's say each person now has a skull/necro brace of 30% for each.
New times:
Fb cast 1.2, cool 6
-30%=4.2(5.4 total)
Fs cast 2.2, cool 15
-30%=10.5(12.7 total)
Is cast 1.2, cool 15
-30%=10.5(11.7 total)
Ib cast 3.3, cool 20
-30%=14(17.3 total)
Time loss:
Fb -1.8 sec
Fs -4.5 sec
Is -4.5 sec
Ib -6 sec
Percent time(cast+cool) lost:
Fb -25%
Fs -26.162790697%
Is -27.77777777%
Ib -25.751071961%
Fire average % lost=25.5813953485
Ice average % lost=26.764425369
So ice has about a 1.2% bigger gain on 30% reductions then fire(because reductions are only on cooldown time and not cast time). 1.2% faster=1.2% more damage so it means ice would be 1.2% higher in our trial so let's do that math.
96x1.012=97.152k.
Still a little short i see, so what if we add the damage boost from a hrungnir helmet?
Fire=4 stormx800=3.2k extra
Ice=5 shardx1000=5k extra
Fire total=107.2k
Ice total=102.212k(101x1.012)
Still a tiny bit light? There's another thing to consider. Lag. Ever try to kill an enemy and your hopelessly tapping the button a zillion times? I've been there lol. Watch what happens if we add even 1 second of lag to our previous test with 30% reduction.
Lagged times(+1 second):
Fb 6.4
Fs 13.7
Is 12.7
Ib 18.3
Lag makes less of a dent in ice because it is slower.
Percent time gained:
Fb 18.51851859
Fs 7.874015748
Is 8.547008547
Ib. 5.780346821
Average time gained(percentage)
Fire: 13.196267169
Ice: 7.163677684
So as you see even with a single second of lag fire is already 6% slower. 6% slower=6% less damage.
So let's see the totals if we take 6% off of fire.
Fire total=100.768k
Ice total=102.212k
So ice is better then fire dps wise even with a single second of lag. Personally when I'm at raid bosses(the only place dps really counts) I lag way more then a second but I'm being generous here.
We are comparing dps at a boss, keep this in mind when reading below.
Conclusion:
With 0 lag whatsoever(which is pretty much impossible at a big boss/raid) fire has slightly more dps, however it can be argued the dps fluctuation of ice could be of better use for the said boss depending on the duration of the fight.
But with even a single second of lag(likely to happen at a big boss or raid), ice has slightly more dps then fire. Even if you have a half second of lag, ice and fire are neck and neck for dps.
As for me knowing about mages, don't question that
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
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