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Re: fire or ice at high level

#92
Here is some old math I've done in the past. Around the garanak event the best ice mages could hit around 12k, and the best fire mages could hit around 8k. This ratio still holds up good today so ill use it, it also includes attune, as a bonus.

Cast/cool times(I used a stopwatch. To avoid human error I only accepted a number as true if I got it 3 times in a row)

Fb cast 1.2, cool 6
Fs cast 2.2, cool 15
Is cast 1.2, cool 15
Ib cast 3.3, cool 20

C=cast O=cooldown CO=cast+cool time needed(time listed is a combination of both)

In a minutes time(of alternating attacks with no lag to max dps) we have:

Fire: F=firebolt S=firestorm
F1.2c+s2.2c+f4.8co+f7.2co+s3co+F4.2co+F7.2co+S5.8co+f1.4co+F7.2co+F7.2co+s2.2c+f5co
13 attacks/104k

Ice: I=ice shard B=ice blast
I1.2co+b3.3co+i12.9co+b10.4co+i5.8co+I10.4co+B7.1co+I9.1co
8 attacks/96k

Looks like fire won(by a little), but what if we add cast reduction items? Let's say each person now has a skull/necro brace of 30% for each.

New times:
Fb cast 1.2, cool 6
-30%=4.2(5.4 total)
Fs cast 2.2, cool 15
-30%=10.5(12.7 total)
Is cast 1.2, cool 15
-30%=10.5(11.7 total)
Ib cast 3.3, cool 20
-30%=14(17.3 total)

Time loss:
Fb -1.8 sec
Fs -4.5 sec
Is -4.5 sec
Ib -6 sec

Percent time(cast+cool) lost:
Fb -25%
Fs -26.162790697%
Is -27.77777777%
Ib -25.751071961%
Fire average % lost=25.5813953485
Ice average % lost=26.764425369

So ice has about a 1.2% bigger gain on 30% reductions then fire(because reductions are only on cooldown time and not cast time). 1.2% faster=1.2% more damage so it means ice would be 1.2% higher in our trial so let's do that math.

96x1.012=97.152k.

Still a little short i see, so what if we add the damage boost from a hrungnir helmet?

Fire=4 stormx800=3.2k extra
Ice=5 shardx1000=5k extra

Fire total=107.2k
Ice total=102.212k(101x1.012)

Still a tiny bit light? There's another thing to consider. Lag. Ever try to kill an enemy and your hopelessly tapping the button a zillion times? I've been there lol. Watch what happens if we add even 1 second of lag to our previous test with 30% reduction.

Lagged times(+1 second):
Fb 6.4
Fs 13.7
Is 12.7
Ib 18.3

Lag makes less of a dent in ice because it is slower.

Percent time gained:
Fb 18.51851859
Fs 7.874015748
Is 8.547008547
Ib. 5.780346821

Average time gained(percentage)
Fire: 13.196267169
Ice: 7.163677684

So as you see even with a single second of lag fire is already 6% slower. 6% slower=6% less damage.
So let's see the totals if we take 6% off of fire.

Fire total=100.768k
Ice total=102.212k

So ice is better then fire dps wise even with a single second of lag. Personally when I'm at raid bosses(the only place dps really counts) I lag way more then a second but I'm being generous here.

We are comparing dps at a boss, keep this in mind when reading below.

Conclusion:
With 0 lag whatsoever(which is pretty much impossible at a big boss/raid) fire has slightly more dps, however it can be argued the dps fluctuation of ice could be of better use for the said boss depending on the duration of the fight.

But with even a single second of lag(likely to happen at a big boss or raid), ice has slightly more dps then fire. Even if you have a half second of lag, ice and fire are neck and neck for dps.

As for me knowing about mages, don't question that :)
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
Do you like Celtic Heroes? Join the Official Unofficial Discord today!
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Re: fire or ice at high level

#93
The first line where you assumed from memory that ice mages hit 12k and fire mages hit 8k makes your entire post irrelevant.

Sorry but if you ASSUME you only make an ASS out of U and ME. Therefore I will disregard your math until you give proper evidence. (See my calculations as a reference)
Image
A mage at heart... Fire mage that is.
Currently actively playing the game.

Re: fire or ice at high level

#94
The first line where you assumed from memory that ice mages hit 12k and fire mages hit 8k makes your entire post irrelevant.

Sorry but if you ASSUME you only make an ASS out of U and ME. Therefore I will disregard your math until you give proper evidence. (See my calculations as a reference)
It is a FACT top fire mages hit 8k and ice mages hit 12k then.

You can hit 10k now with the best gear, I'm pretty sure at 220 I could hit 15k with the best stuff too(think about it, it's reasonable(especially when newer stuff like say spider rings give a lot more to ice then fire)). It's a fair ratio that ice is 50% stronger.

Also the calculations you've done you ignored attunement, mine includes it in the numbers.
Last edited by Furyion on Wed Jul 15, 2015 6:18 am, edited 1 time in total.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
Do you like Celtic Heroes? Join the Official Unofficial Discord today!
https://discord.gg/mPHnzmr

Re: fire or ice at high level

#96
Then add attune to the numbers with the correct formulas. Once again you're assuming and making your calculations worthless.

Your loss not mine.
You assumed in your math. You recorded how times you could shoot each skill in a timeframe and called it correct. You didn't take into account lag, human error or anything like that.

I took careful timing of each skills cast and cooldown times and added them up in a calculator to see how much was possible in a minutes time.

And also, how is saying ice mages are 50% stronger unreasonable? I could find a way to get to a 15k hit like you can find a way to get a 10k hit. Your formulas don't take into account damage boosts or attune. My ratio takes everything into account. As far as I'm concerned I'm being more precise with my math.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
Do you like Celtic Heroes? Join the Official Unofficial Discord today!
https://discord.gg/mPHnzmr

Re: fire or ice at high level

#97
What lag..? I don't experience any lag.

It doesn't matter what the theoretical max is, you can add bonuses later, but for base skill damage and attune, fire beats ice easily.

This is almost funny..
Image
A mage at heart... Fire mage that is.
Currently actively playing the game.

Re: fire or ice at high level

#98
What lag..? I don't experience any lag.
Lets say there was no lag. There's many other things that could have went wrong. I doubt in your testing time you were able to press the skill the exact millisecond it was ready. Also you could have started off with the wrong skill(not maxing dps).
My times were triple checked to be correct, and I calculated it so lag or human error could not affect it.
It doesn't matter what the theoretical max is, you can add bonuses later
then what is your point in arguing with me if you say the game is set to change it? (Also ice boosts are generally a pretty big percentage stronger then fire currently, around 50%, sometimes more)
but for base skill damage and attune, fire beats ice easily.
We are not talking about gearless fighting, this is about bosses/raids
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
Do you like Celtic Heroes? Join the Official Unofficial Discord today!
https://discord.gg/mPHnzmr

Re: fire or ice at high level

#99
I prefer fire as well, but it seems like ice could possibly be a better alternative on some of the level 6*s. I'm fairly low level and still training so therefore only have a lure up to 30, and my skills hit dismally low on some bosses; even on lower levels and stars (barely hitting 2k on sreng 5, out of a max 6.9k). Of course this changes with a maxed lure, but it appears that most bosses have a higher fire resist than ice which could give ice an advantage somewhat. Of course I could just be pulling this out of my ass, but it feels like ice normally hits proportionally higher than fire in comparison to the max on many bosses. On the other hand, without any resistance a fire mage will always beat an ice on a longer fight as long as the gear is close. Furyion, I challenge you to get onto beta with armo next event and have a dps fight on obelisk lol. gl
Level 220 mage- InnerCircle of Rhiannon
Necro, proteus, unox kills :D
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