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Mage Spell, Craft

#1
Ok I had a fun thought and wanted to share.

Consider a new skill Craft Ring
Fire ability based
Allows you to take two existing rings and combine them into one ring.

Example a warrior has a +4 protective stance ring and a +5 pummel ring. They trade them to me and I combine them into a single ring that is effectively +9. So at level 90 you could do a +25 ring which would be really nice for something like recuperate.

Since the final ring will be +9 I will need 9 skill levels to do it.
To cast it takes:
  • zero energy
    The Mage looses one level
    remove one skill point from the craft ring skill
    and lose 5 focus.
Also the warrior can not trade the ring if it is bind on so he has to keep a stash of stuff he cant wear until it is "ready". But the mage can add to his own stuff.

So why would any mage do this? Well trade me 10 super combo ellix to help me get my level back and whatever else I want to charge.
You would need a quest to get the skill so low levels cant get it. Like the first OW quest. What mage needs a 5000hp pot anyway.

The ability works in as a % chance to fail, if you fail you still lose the level and both rings are destroyed. The percentage fail chance would be your fire ability/max fire ability.

Sound fun?
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Mage Spell, Craft

#3
I'm not fond of the destroying objects part. Id feel so horrible if the percentage hits and the rings are destroyed! O.O And about losing the lvl... do you mean crafting level? If so, I'm for it. If the crafting fails, you lose a crafting lvl (or a certain amount of crafting xp). I'm against losing a player lvl. Its already difficult enough to lvl without losing lvls...

What I really like it taking in-game objects and upgrading them (or merging them). I dislike the idea of crafting new objects. How good are they going to be? better then store bought? better then drops? I prefer if we can upgrade them based on our class. Something like this:

Weapon Crafting, Armor Crafting, Jewelry Crafting
Druid: Adds health, magic dmg/resistance
Mage: Adds mana, fire dmg/resistance, ice dmg/resistance
Rogue: Adds speed boost, poison dmg/resistance,
Ranger: Adds camouflage bonus, pierce dmg/resistance
Warrior: Adds Armor bonus, slash dmg/resistance

The value of the crafting will depend on the player lvl, ability lvl and crafting lvl as well as the ingredients used. By making the crafting specification class specific it ensured that all classes have a fair chance in the market. It should be able to upgrade most in-game objects (silver leaf, warden, upgraded warden, crystal, diamond, dragonscale, rings, torches, necklaces, etc.)
Selene (Mage) 134 | Xellaya (Druid) 110
Clan: Uskoci
World: Arawn
Image

Re: Mage Spell, Craft

#4
I intended it to be loose an experience level for a reason.

If it was just to loose a craft level then you would never get the level back. By loosing an experience level you can get the focus and craft level back.
I would restrict how often you can make one.
Think about it. From a skill perspective a +1 skill ring is like having another level. So you are effectively taking the energy from one of your levels and placing it into the ring.

As I wrote it it would be a very powerful skill and I didn't want it to be over powerful. In essence you can't create something out of nothing. There are plenty of other RPGs that require you to give up XP to make a magic item. I intentionally did not let you cast it to just add a level to an item because I wanted the drop rate of new items to help restrict the over abundance of items. You are taking the magic from one item and giving to another to make it more powerful. Basically this skill lets you effectively have as many ring slots as you want but takes an experience level to get each one.

Lets say you are level 80 and finally get the skill. So you buy a book of alt and give yourself 20 levels. But zero out your energy shield. You have acquired 19 rings so you combine them all together into a giant +19 Energy Shield ring.
After the cast you have one ring instead of 19, and when you wear it you will be a level 61 with a 20 energy shield and a craft ring of 1. Now you have to level up again. So tell me what is easier going from 60 to 80 or from 80 to 100? But that would make mages too powerful. Well that argument can be made but what if it failed? you just wasted all that experience and the items are destroyed. Sometimes your investments go broke and you have to start over. I lost 50k in an apple computer options last year. I still invest.

The question I cant decide on is should you be able to change the nature of a ring, Like turn a +2 protective stance ring which into a +1 sacrifice ring.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Mage Spell, Craft

#5
I play another mmo which I won't name as its a little lame compared to Celtic but in that you can use a rare object to upgrade items the higher the +something the more likely it is to fail and if it does fail you lose the main item so upgrading a plus 4 ring to a plus five has a high chance of failure and if it fails you lose the ring they also have in the play store an item which is destroyed on a failure instead is the ring so you have choice of paying and taking a chance but not lose the ring or don't pay risk failure and lose ring entirely
Doing Magic stuff since June 2011

Re: Mage Spell, Craft

#6
I've also played a game that used a similar idea. The concept was you would need to collect rare versions of items that were +1 already. You could then either use two +1 items to upgrade a similar class item (i.e. chest, boots, 2H weapon) to plus one or a +1 to +2. After this, you would need two +2 items to upgarde to +3, and so on. This had the benefit of high quality items being very difficult to upgrade as high "+" items needed a vast number of rare items.
Guardian of Unbreakable on Danu
Solona Level 81 Rogue
Solonara Level 104 Mage
Eryn Level 72 Druid

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