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Re: Feedback on low energy build, good for soloing so far

#2
Don't take eshield any higher. My shield is at 12 for my 111 mage. You won't get mobs around your level that can hit hard enough for long enough to break that, especially with 100 vitality.

And if you want to keep energy usage low, build up firebolt instead of shards. Shards is an energy-hogger.
LongCool: 190+ mage
lcthief: 170+ rogue
lcwitchy: 85+ druid
World: Lugh
Proud General of Clan Aftermath

Re: Feedback on low energy build, good for soloing so far

#3
Ya e shield usually lasts for 2-3 fights with mobs a couple lvls higher (needlers and faeries), but it is so energy intensive i would be scared to make it higher. Will do on shards, wasnt going to max them, just want them to hot a little harder.. What im trying to do is not spend a billion on lux and still lvl efficiently.

Should I try to keep lure lvls around 10 or so? Or keep them on track w the spells they correlate to or what?

Re: Feedback on low energy build, good for soloing so far

#4
Ya e shield usually lasts for 2-3 fights with mobs a couple lvls higher (needlers and faeries), but it is so energy intensive i would be scared to make it higher. Will do on shards, wasnt going to max them, just want them to hot a little harder.. What im trying to do is not spend a billion on lux and still lvl efficiently.

Should I try to keep lure lvls around 10 or so? Or keep them on track w the spells they correlate to or what?
You may want to consider dropping Ice lure to 1; put the pts either to Shards, or to Fire bolt or even Cloak. IceLure1 will still help you on Shards...
World: Rhiannon

Re: Feedback on low energy build, good for soloing so far

#5
Ya e shield usually lasts for 2-3 fights with mobs a couple lvls higher (needlers and faeries), but it is so energy intensive i would be scared to make it higher. Will do on shards, wasnt going to max them, just want them to hot a little harder.. What im trying to do is not spend a billion on lux and still lvl efficiently.

Should I try to keep lure lvls around 10 or so? Or keep them on track w the spells they correlate to or what?

Always balance shield with vitality.

Your vit is high for your lvl so your shield doesn't need to be very high. However if you keep your vit at 100 and go larger in focus at higher levels your going to want to increase shield considerably.

LURES:

keep at 10 now. Move to 12 at lvl 73. move to 15 at lvl 110ish and move to 27-30 on fire lure when you reach lvl 122ish for fire golems. Keep ice lure at 15 ish at that lvl.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
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