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Rip. Mages
Posted: Tue Jul 09, 2013 2:33 pm
by Crissa
So, I keep seeing sigs and topics concerning mages and how they should be fixed or improved, while some others say they are too OP and should be nerfed. Some people want mages to change but there are no feedback to tell them to do so. And when someone starts a topic, it somehow gets locked?
People now have to realize that OTM controls this game and the money used to keep them afloat support them provide only a tiny bit of our minds, meaning even if they are paid much, but they do not produce good customer service and satisfy customers in return for the support and loyalty we give them.
People also have to realize that even as much info as put for mages, they will little or NEVER be fixed. They base most things in PVP and the staff do not actually play the game. They just make a level 1000 character and stand around in the castle. They should play the one of the hardest classes to see how bad the class is actually is. This is specifically for Mages as they have a distorted view of mage seeing them as a class to OP even with the previous nerf. They should be able to see through our deceptive masks that we actually struggle with energy and skills. This is not about PVP or who gets the boss kills. We are paying OTM but they do not produce a good game for us. It is like buying a super expensive TV but then soon find out that the screen is cracked.
Sorry I seem to be going off topic but the people fighting for mages must withdraw their attacks and focus on a new strategy. I have stopped paying them but it only a grain of sand among a sandy beach. Nothing will be done to fix our class and now and we shall fade away like the druids...
Rip. Mages
Re: Rip. Mages
Posted: Tue Jul 09, 2013 5:11 pm
by Vraelan
Sadly otm's "testing" is based on the misconstrued ideas of certain melee classes... 3 classes against 2 and there are more melee than casters for obvious reasons.

So ya... Hopefully otm is just distracted with the new engine and is not simply ignoring.
Re: Rip. Mages
Posted: Tue Jul 09, 2013 11:48 pm
by Drizzt
I think the problem lies in the testing process they play for a few mins get a kill in a matter of secs and think theres nothing wrong here an move on they need to spend an hour on it actually trying to level and then they will see how shortlibed the mage actually is and how much downtime mages r put through and they also need to address plat items
For example haste lix does nothing for casters
Restos our mana bank is so big it takes 6 to refill us
We have huge number of spells so we invest in hotbar slots other classes dont neeed to
Wisdom lixes no longer useable in arena where else r we supposed to get intence training on what is a random act of yes you go up a level or no you dont there should be a set amount of hits per level moved up
Most mages have huge number of sigals as playing one without is pretty much impossible even with every lux regen item
And most important issue is armour ive pretty much given up having any hp now as area attack will kill me anyway so no point even wasting points in health which is a pretty sorry state of affairs considering back in update 1 and 2 most mages were pure vit and got there energy from there clothing so our damge was high our hp were high so armour didnt matter that it was low since the big nerf hp r lower an armour is low and damage is less
Update 3 redressed the issue with full bit mages by introducing focus as part of the damage however the armour was not changed and damage was left high update 4 reduced damage and survivability leaving mages feeling pretty hard done by
Re: Rip. Mages
Posted: Wed Jul 10, 2013 12:18 am
by RedDogy
I'd like to address two things, the first is in the first post;
Druids Faded? Gone? Im still fighting for druids, and so are others. Go do a boss with no druids to represent these "faded druids". You've gotta be kidding me.
The second thing is in the post above;
You think you guys have a lot of spells? Let me introduce you to the druid; Natures Touch, Embace, Sanctuary, Shield of Bark, Calm, Roots, Wind, Swarm, Vines, Bless, 6 wards , spring of life, rescue, meditate, bandage wounds, recuperate, lightning strike, storm touch, energy harvest, double strike (i can use, its in my skill inv.), any im missing? And mages think they have a lot of Energy Destroying spells, Well Welcone to the land of OTMS least Fave class, The Druid.
Re: Rip. Mages
Posted: Wed Jul 10, 2013 12:45 am
by zmarkz
I'd like to address two things, the first is in the first post;
Druids Faded? Gone? Im still fighting for druids, and so are others. Go do a boss with no druids to represent these "faded druids". You've gotta be kidding me.
The second thing is in the post above;
You think you guys have a lot of spells? Let me introduce you to the druid; Natures Touch, Embace, Sanctuary, Shield of Bark, Calm, Roots, Wind, Swarm, Vines, Bless, 6 wards , spring of life, rescue, meditate, bandage wounds, recuperate, lightning strike, storm touch, energy harvest, double strike (i can use, its in my skill inv.), any im missing? And mages think they have a lot of Energy Destroying spells, Well Welcone to the land of OTMS least Fave class, The Druid.
Lol. Please dont complain about druids, in the funeral of mages. Thats just rude.
Re: Rip. Mages
Posted: Wed Jul 10, 2013 12:46 am
by RedDogy
Then dont bring up "dead" druids.
Re: Rip. Mages
Posted: Wed Jul 10, 2013 12:50 am
by zmarkz
Are you saying druids are still alive or dead? Because in my point of view both druids and mages r dead classes.
Re: Rip. Mages
Posted: Wed Jul 10, 2013 12:51 am
by RedDogy
I say undead, bc we died but at least attempt to ressurect and fight back.
Re: Rip. Mages
Posted: Wed Jul 10, 2013 1:02 am
by Vraelan
Casters in general are dying. There's no need to get so defensive of druids on a mage forum though.
Edit: Are you saying mages didn't fight back? I can find lots of funeral posts and angry topics that prove otherwise.
Re: Rip. Mages
Posted: Wed Jul 10, 2013 1:15 am
by RedDogy
Not saying mages didnt fight, or still arent fighting, just saying that when they say "we have lots of spells" or "faded druids" i say druids have more spells, and that were still fighting, altho i see too many giving up, less and less posts trying to fight for us. (Druids). I feel that if druids do die, CH will start crashing and burning.