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Support/Damage build?
Posted: Mon Nov 25, 2013 2:02 am
by ThePeriodic
Ok, so I was thinking about a support/damage build, and I had some things in mind but I've never been support so if you have any feedback/suggestions please say so.
Ok, so here's what I was thinking:
Stats: 3:2 foc:vit for survivability, no dex or str.
Skills:
Cloak of fire: 25/25+added rings
Lure of fire:20/25+added rings
Energy boost:20/25+added rings
Energy sheild:9/25(I have royal ring so 14/25)+added rings
Energy well: 10/25+added rings
This is 79 skill points so for my current level (102) I would have 22 points left. Should I put into a dmg skill or any other lures or anything else?
Thanks:)
Re: Support/Damage build?
Posted: Mon Nov 25, 2013 3:41 pm
by Longcool
Assassins lure
Re: Support/Damage build?
Posted: Mon Nov 25, 2013 10:00 pm
by ThePeriodic
Ok, thanks. I have never thought about support mages before, so I don't have an assasins lure, but where can you find it other than from players?
Re: Support/Damage build?
Posted: Tue Nov 26, 2013 8:12 am
by Criminal
lure mages are better
assassins lure will be awesome
soldiers lure too if possible
u could pass on fire and ice, for bosses, but for lvling i guess someone would want those
cloak is also great support, e.boost /sacrifice great for those who need, especially druids
Re: Support/Damage build?
Posted: Tue Nov 26, 2013 6:20 pm
by ThePeriodic
Thanks for all the replies!
Re: Support/Damage build?
Posted: Tue Nov 26, 2013 10:08 pm
by keridwyn
Topic says support/damage, but I don't see a lot of damage in that build -- cloak is your only offensive skill. So if you want some damage, you could put those extra points in bolt.
I would probably drop the e well. I don't find it all that useful (my mains are casters -- I need to increase mana pool by 900 just to cover one cast of breath -- and my rogue does well with just a wee bit of focus)
Lures are typically decent at half-max skill points, so you could cut a few points on your fire lure and either add another lure or go higher on the bolt.
If only going for one secondary lure, go with assassin's since rogues and rangers typically use pierce (and warriors if using trident).
Re: Support/Damage build?
Posted: Wed Nov 27, 2013 11:04 am
by Criminal
Topic says support/damage, but I don't see a lot of damage in that build -- cloak is your only offensive skill. So if you want some damage, you could put those extra points in bolt.
I would probably drop the e well. I don't find it all that useful (my mains are casters -- I need to increase mana pool by 900 just to cover one cast of breath -- and my rogue does well with just a wee bit of focus)
Lures are typically decent at half-max skill points, so you could cut a few points on your fire lure and either add another lure or go higher on the bolt.
If only going for one secondary lure, go with assassin's since rogues and rangers typically use pierce (and warriors if using trident).
Elemental lures are good halved maxed on mobs, on bosses its better maxed tho
Physical lures should always be maxed imo, since physical damage is highly resist, its pretty clear that mobs got higher armour than elemental resists, same for bosses
Re: Support/Damage build?
Posted: Wed Nov 27, 2013 2:58 pm
by Longcool
Ok, thanks. I have never thought about support mages before, so I don't have an assasins lure, but where can you find it other than from players?
Skill books drop from Otherworld mobs.
Re: Support/Damage build?
Posted: Thu Nov 28, 2013 12:58 am
by ThePeriodic
I appreciate all the replies, just one last thing: so fire ability improves fire lure, right? So what ability improves assasins lure, or does it not improve other than by skill points?
Re: Support/Damage build?
Posted: Thu Nov 28, 2013 10:08 am
by Armo
If you examine the skill, in the skill page, it says that assassins lure is affected by fire ability.
Fire ability barely actually increases the effectiveness of your spells, it pretty much just reduces the chance that the skill will evade.