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Damage variation is too high!

#1
So, currently I am playing a level 100 mage, and the damage variation on the spells are way to high. For instance, I might shoot one fireball at a dummy and it do 1.5k damage, but the next fireball I shoot would do 800. This is a HUGE variation. IMO skills, especially for classes that depend on them for all their dps, should have a variation of about 10%, meaning they would never hit under 90% of the max.

For example, my firebolt does "up to 1000 damage." Lets say I don't use fire attune. The way it is now, I could hit the dummy and do anywhere from 500-1000 damage. The way that it should be, IMO is in between 900-1000.

Re: Damage variation is too high!

#2
happens on all classes prob, my pummel and swing annoy me, my pummel can sometimes do 1.3k on shatter (on a weak mob) and 2k out of shatter (on a weak mob), but at least on high lvl mobs it usually hits 2k+

swing is really annoying me as well, it got higher dmg than pummel and usually hits less

for mages its very noticeable since 50% of the dmg variation is much more than other classes', but it happens on almost every resistable skill (on shadowstrike not that often)
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

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Re: Damage variation is too high!

#5
happens on all classes prob, my pummel and swing annoy me, my pummel can sometimes do 1.3k on shatter (on a weak mob) and 2k out of shatter (on a weak mob), but at least on high lvl mobs it usually hits 2k+

swing is really annoying me as well, it got higher dmg than pummel and usually hits less

for mages its very noticeable since 50% of the dmg variation is much more than other classes', but it happens on almost every resistable skill (on shadowstrike not that often)
I know what you are saying, as I have a 150 rogue, but, for mages and druids it is especially painful as it kills ALL of their DPS instead of just part of it.

Re: Damage variation is too high!

#6
Yes its mostly hurting mage who are based on skills and the variation with their skills is horrible, but need to get fixed for all classes, its barely possible to hit ur max hit (if firebolt is 1000 dmg including any gear addition, then u will most likely not hit 1000 on dummies) on mobs that got no resistance such as dummies, on mobs ofc its even harder
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Damage variation is too high!

#7
should have a variation of about 10%, meaning they would never hit under 90% of the max.
So you're asking lures to be removed? Or...

IMO, if mage DPS hardly had variation and hit almost maximum damage (on mobs with 0 resistance from lures or by default), there would be a nerf to maximum damage to balance it out.

There is way too much complaining about caster classes. Don't like it? Don't play it.
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Re: Damage variation is too high!

#8
should have a variation of about 10%, meaning they would never hit under 90% of the max.
So you're asking lures to be removed? Or...

IMO, if mage DPS hardly had variation and hit almost maximum damage (on mobs with 0 resistance from lures or by default), there would be a nerf to maximum damage to balance it out.

There is way too much complaining about caster classes. Don't like it? Don't play it.
I'm on mobile, so I have to ask, have you played a caster class to a high level? Also, I was attempting to say that resistances would lower the damage done, but on mobs with no resistances (training dummys) the damage should never hit below 90% of max.

Mages are an extremely hard class to play; this is proven by the fact that there are about 4 in Lugh who are 180+

Re: Damage variation is too high!

#9
should have a variation of about 10%, meaning they would never hit under 90% of the max.
So you're asking lures to be removed? Or...

IMO, if mage DPS hardly had variation and hit almost maximum damage (on mobs with 0 resistance from lures or by default), there would be a nerf to maximum damage to balance it out.

There is way too much complaining about caster classes. Don't like it? Don't play it.
Hmm thats not exactly true with resists, if u can usually hit up to 5k dmg, and mob got 300 resistance so it lowers ur dmg to up to 3k dmg, u wont hit 1.5k so often without lure, with lure u will hit closer to 5k more often
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Damage variation is too high!

#10
Im no high level mage but i do understand fluctuation.

There is a difference between the 2. Fluctuation is the highest potential damage -50% of that. What he is asking is instead f making it 50% fluctuation it should only be 10% and i totally agree. Resistance is how much a boss or mob resist against that certain element on top of the fluctuation which cannot be removed or changed. So lower the fluctuation wouldn't make lures useless at all because having a lure will still increase the damage no matter what.

Let me ask you armo. Lets say your firebolt displays 3k damage. Have you ever hit 1.5k-1.7k on a training dummy? The answer is certainly yes (if no keep hitting the dummy). Now use your lure and see if this changes anything, no. This is because the training dummy already has 0 resistance to anything. Now doesnt it seem odd if your firebolt is doing 50% of its actual displayed damage? I dunno about you but being i caster i hate seeing my skills do such low damage especially when thats all we have to rely for damage.

We see this with all classes so its nothing new. Your damage being 150 ranger is probably around the 1.3k mark and if you go to the dummies dont you notice that you sometimes hit 700 even though there is 0 resistance.
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