Celtic Heroes

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Energy in Update 3

#1
I got permission to share this, so I wanted to post it as soon as possible because I think we will all consider it to be good news.

As we know, there is an unbalance in the game between points spent in vitality (health) and points spent in focus (energy). If I recall correctly you get 3 points of energy for each point you put in focus, but you get 6 points of health for each point you put in vitality. The numbers may be off.

In Update 3 the energy gains have been brought up to be equal to the health gains. You now get the same amount of energy per point in focus, that you get for health per point in vitality.
World: Belenus
Mage: Aengus 224 (retired)
Warrior: ???? 56

Re: Energy in Update 3

#2
I got permission to share this, so I wanted to post it as soon as possible because I think we will all consider it to be good news.

As we know, there is an unbalance in the game between points spent in vitality (health) and points spent in focus (energy). If I recall correctly you get 3 points of energy for each point you put in focus, but you get 6 points of health for each point you put in vitality. The numbers may be off.

In Update 3 the energy gains have been brought up to be equal to the health gains. You now get the same amount of energy per point in focus, that you get for health per point in vitality.
weight still effects net energy though, right?
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: Energy in Update 3

#4
I got permission to share this, so I wanted to post it as soon as possible because I think we will all consider it to be good news.

As we know, there is an unbalance in the game between points spent in vitality (health) and points spent in focus (energy). If I recall correctly you get 3 points of energy for each point you put in focus, but you get 6 points of health for each point you put in vitality. The numbers may be off.

In Update 3 the energy gains have been brought up to be equal to the health gains. You now get the same amount of energy per point in focus, that you get for health per point in vitality.
Yes!!! Very, very, very cool. My energy shild is gonna be "off da hook" good!

Peace fellow Mage friends,

Tog
Togarth Lvl 150 Mage World Sulis General of Clan Retribution 3rd Place in Marshall's Crystal Armor Event (ChuckNorris)

Re: Energy in Update 3

#6
Nah i still see energy usless on any toon. If skills in update take too much energy ill just buy energy sigls 8-)
World - Sulis
Clan - Toxic

H3ROsRogue - lvl 220 rogue
H3ROsRanger - lvl 200 ranger
H3ROsMage - lvl 220 mage
H3ROsDruid - lvl 220 druid
H3ROsWarrior - lvl 200 warrior
H3ROsLocker - lvl 190 rogue

Can't imagine losing kills to a ranger in 2019.

Re: Energy in Update 3

#7
The plan, as previously posted by Admin, is for skill damage/effectiveness to be tied to specific stats per class.

What this means for Mage is....

In the current live game Ice Shards damage is based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930). This is then compared to your enemy's resist, armor, defense....etc....whatever.

The plan in Update 3 is to have the Ice Shards damage based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930) AND the total amount of energy you have.

Different stats effect different classes...yadda yadda.
World: Belenus
Mage: Aengus 224 (retired)
Warrior: ???? 56

Re: Energy in Update 3

#8
The plan, as previously posted by Admin, is for skill damage/effectiveness to be tied to specific stats per class.

What this means for Mage is....

In the current live game Ice Shards damage is based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930). This is then compared to your enemy's resist, armor, defense....etc....whatever.

The plan in Update 3 is to have the Ice Shards damage based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930) AND the total amount of energy you have.

Different stats effect different classes...yadda yadda.
Then ill just do 3 things.

Glitch myself
Reset stat to all energy
Put all skill point in ice and fire

Then i have 3 classes that can ks 8-)
World - Sulis
Clan - Toxic

H3ROsRogue - lvl 220 rogue
H3ROsRanger - lvl 200 ranger
H3ROsMage - lvl 220 mage
H3ROsDruid - lvl 220 druid
H3ROsWarrior - lvl 200 warrior
H3ROsLocker - lvl 190 rogue

Can't imagine losing kills to a ranger in 2019.

Re: Energy in Update 3

#9
Actually i will have 4 classes not 3 8-)
World - Sulis
Clan - Toxic

H3ROsRogue - lvl 220 rogue
H3ROsRanger - lvl 200 ranger
H3ROsMage - lvl 220 mage
H3ROsDruid - lvl 220 druid
H3ROsWarrior - lvl 200 warrior
H3ROsLocker - lvl 190 rogue

Can't imagine losing kills to a ranger in 2019.

Re: Energy in Update 3

#10
The plan, as previously posted by Admin, is for skill damage/effectiveness to be tied to specific stats per class.

What this means for Mage is....

In the current live game Ice Shards damage is based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930). This is then compared to your enemy's resist, armor, defense....etc....whatever.

The plan in Update 3 is to have the Ice Shards damage based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930) AND the total amount of energy you have.

Different stats effect different classes...yadda yadda.
So lets say my shards hit 780 right now. After the update, with 5 focus, will I still be hitting 780?
I under stand that full focus means major damage, but will 5 focus keep the 780 damage?
SirBlaze333 - 220+ Warrior
(Returning Player)

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