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Energy in Update 3

Posted: Mon Mar 12, 2012 7:58 pm
by Aengus
I got permission to share this, so I wanted to post it as soon as possible because I think we will all consider it to be good news.

As we know, there is an unbalance in the game between points spent in vitality (health) and points spent in focus (energy). If I recall correctly you get 3 points of energy for each point you put in focus, but you get 6 points of health for each point you put in vitality. The numbers may be off.

In Update 3 the energy gains have been brought up to be equal to the health gains. You now get the same amount of energy per point in focus, that you get for health per point in vitality.

Re: Energy in Update 3

Posted: Mon Mar 12, 2012 10:21 pm
by Sir Blaze333
I got permission to share this, so I wanted to post it as soon as possible because I think we will all consider it to be good news.

As we know, there is an unbalance in the game between points spent in vitality (health) and points spent in focus (energy). If I recall correctly you get 3 points of energy for each point you put in focus, but you get 6 points of health for each point you put in vitality. The numbers may be off.

In Update 3 the energy gains have been brought up to be equal to the health gains. You now get the same amount of energy per point in focus, that you get for health per point in vitality.
weight still effects net energy though, right?

Re: Energy in Update 3

Posted: Tue Mar 13, 2012 12:18 pm
by Aengus
As far as I know, yes. I will double check it later when I am home.

Re: Energy in Update 3

Posted: Tue Mar 13, 2012 6:12 pm
by revenge
I got permission to share this, so I wanted to post it as soon as possible because I think we will all consider it to be good news.

As we know, there is an unbalance in the game between points spent in vitality (health) and points spent in focus (energy). If I recall correctly you get 3 points of energy for each point you put in focus, but you get 6 points of health for each point you put in vitality. The numbers may be off.

In Update 3 the energy gains have been brought up to be equal to the health gains. You now get the same amount of energy per point in focus, that you get for health per point in vitality.
Yes!!! Very, very, very cool. My energy shild is gonna be "off da hook" good!

Peace fellow Mage friends,

Tog

Re: Energy in Update 3

Posted: Wed Mar 14, 2012 1:08 am
by Agentyamski
It has also been rumored that mages will have better skill hits with the more points spent on focus. Is this true, or just a flying whisper of hope for mages??

Re: Energy in Update 3

Posted: Wed Mar 14, 2012 11:23 am
by H3ROBigG
Nah i still see energy usless on any toon. If skills in update take too much energy ill just buy energy sigls 8-)

Re: Energy in Update 3

Posted: Wed Mar 14, 2012 12:01 pm
by Aengus
The plan, as previously posted by Admin, is for skill damage/effectiveness to be tied to specific stats per class.

What this means for Mage is....

In the current live game Ice Shards damage is based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930). This is then compared to your enemy's resist, armor, defense....etc....whatever.

The plan in Update 3 is to have the Ice Shards damage based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930) AND the total amount of energy you have.

Different stats effect different classes...yadda yadda.

Re: Energy in Update 3

Posted: Wed Mar 14, 2012 12:42 pm
by H3ROBigG
The plan, as previously posted by Admin, is for skill damage/effectiveness to be tied to specific stats per class.

What this means for Mage is....

In the current live game Ice Shards damage is based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930). This is then compared to your enemy's resist, armor, defense....etc....whatever.

The plan in Update 3 is to have the Ice Shards damage based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930) AND the total amount of energy you have.

Different stats effect different classes...yadda yadda.
Then ill just do 3 things.

Glitch myself
Reset stat to all energy
Put all skill point in ice and fire

Then i have 3 classes that can ks 8-)

Re: Energy in Update 3

Posted: Wed Mar 14, 2012 12:46 pm
by H3ROBigG
Actually i will have 4 classes not 3 8-)

Re: Energy in Update 3

Posted: Wed Mar 14, 2012 11:17 pm
by Sir Blaze333
The plan, as previously posted by Admin, is for skill damage/effectiveness to be tied to specific stats per class.

What this means for Mage is....

In the current live game Ice Shards damage is based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930). This is then compared to your enemy's resist, armor, defense....etc....whatever.

The plan in Update 3 is to have the Ice Shards damage based on your current Skill level (X/15) and your current Ability level in Ice Magic (XXX/930) AND the total amount of energy you have.

Different stats effect different classes...yadda yadda.
So lets say my shards hit 780 right now. After the update, with 5 focus, will I still be hitting 780?
I under stand that full focus means major damage, but will 5 focus keep the 780 damage?