If this game does end up meaning an end for ch development-wise, will a new area be created that lets us grind to 250 (for skills) and will crom be the true final boss?
If vr doesnt want to pour money into ch to make that happen i have a cheap solution. Make the new area lirs reach and the castle but do all of the graphics in a negative. Create new mobs to grind on and put crom in the castle where the bounty board is on a throne.
For drops and new gear it should be easy, make crom drop supper op dg type gear thats also highly armored and has extremely high resistances and evasions. Add a few mini raids in spots where doomclaw and rockbelly spawn that drop weapons and jewery. If you can fit the crookback and dustwither maps in put a few more bosses in them that maybe drop upgraded edl.
The main thing is, dont just leave ch hanging. The loyal players (like me from june 2011) are what made it possible to make your new game, dont forget us please.
Re: Thoughts on Warhammer: Odyssey?
#11Airrius 225 tank
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage