#6
by aleph
I don't want to derail this thread, but my question and comments seem more appropriate for this thread than any others, and don't warrant their own post. To answer the original poster's question, judging from my conversations with rangers on Lugh, Entangle seems like it would be a very specialized build in the same way that Teaweasel has mentioned that he has a ridiculously high Ward of Giants spell.
And now that I've thrown you that bone, here are my questions: Is Entangle supposed to reduce mob attack speed by half? If so, does it now work like this?
I believe there was a discussion of these questions shortly after the update. I remember reading a forum thread where I think admin said that the actual behaviour was more along the lines of reducing mob damage by half while maintaining attack speed. But that was a Neal Stephenson novel length of forum posts ago so my memory is a bit hazy on the details.
In some cases, reduced damage is significantly less useful than reduced attack speed. Why? Because of interrupts. This isn't a big an issue for most people. But as a high dps druid who often trains with a ranger, I get aggro quite often, simply from the combo of vines, lightning and storm touch. I often end up tanking for parts of the fight, even when I cast calm on myself. Reducing the attack speed of the mob would make it a lot easier for me to cast my spells (I'm looking at you, Natures Touch) without interruptions.
For example, say a mob has attack speed of 2000 and damage of 100. An Entangled mob should have 4000 attack speed and damage of 100. It's a completely different fight if the mob instead has 2000 attack and 50 damage. Of course, if the skill is now working as advertised, I'll have to convince my training partner to put some precious points into it.
As a further aside, you can use attack speed to your advantage by having someone in your group with high hand-to-hand ability go HTH on the Chained King. The fight goes way faster, even though the HTH player is doing minimal damage. Add Entangle to the mix and you might be able to do the fight with one less druid.
Lugh | Lightface: Druid 141 | Kaonashi: Druid 141 | FacepaIm: Rogue 141
The B Team: Noface: Warrior 130 | Tsundere: Mage 130 | Smileyface: Druid 130
Retired from CH since 2013