Celtic Heroes

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Bolas in pvp

#1
Kk just wondring, against wars who thinks we should just abandon bolas against them? Cause by time we cast it and ran away they whack air for 3/4 of the bolas time. Either bolas needs to be longer in pvp or the war whacking air thing should be fixed, ik its cause they cast it when were close but it destroys the point of bolas, seems as we use it so we dont get hit but 3/4 of the time on it we do?
Server:Danu
Class:Ranger
Name:Funnish
Level:153

Re: Bolas in pvp

#2
Agreed, I personally think that they over nerfed bolas.
Let's face it.. Which build can take down warriors at the same level?
None, only 1/10 duels you actually might have a chance against them (and I'm being polite).

I've mentioned this before to support..
Skill casts should cancelled out IF you are outside of the (place your class here) skill range.
This would make the game more realistic over having your damage taken from the cast(s) that happen 20mins ago.


Most of my posts sounds like I keep find faults about the class but all I was doing is raising the concern for the devs to look into. Just hope they would fix it.
Best of luck for for us rangers on the improvement.
Superninja - Ranger
HealingNinja - Druid
WizardNinja - Mage
Stabor - Rogue
No warrior :/
Long live RANGERS!

Re: Bolas in pvp

#3
Mages take down warriors easy in PvP.
Steal our energy, then we are knackered as we can't then cast any specials.
Also your bolas used to destroy is, I never used to be able to get even close to a ranger.
Why not whack some points in health?

But tbh, I don't really do duels as it is so hard to find an equal opponent to fight against. (i always lose with my levelling up set up, it's a pot hungry speed setup btw)
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Bolas in pvp

#4
If we whack points in health, then we have less dps, so therefore more energy to kill, resulting in having more points in focus weakening dps again, it will still get the same results as we will need to use more bolases with less dps, when i bolas with 1,6k health a war takes 1/4 of my health, from one bolas i take about 1/8 of the wars health, i need to bolas around 8 times, which results in needing 3.2k health kill a warrior.
Server:Danu
Class:Ranger
Name:Funnish
Level:153

Re: Bolas in pvp

#5
I will admit, they did nerf bolas, I still remember the first fight against you and I didn't get one hit on you. Lol
But with the evasion abilities now, the nerf could probably be relaxed a bit as we can shake off a bolas I do believe.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Bolas in pvp

#7
Another thing with old PvP infinite bolas was fine, with enough health, warriors would drain our energy then walk up and 2 hit us
That is true. I still think that dex should be a requirement for every class..
With dex - boost chance to hit.
And with crazy high dex - boost chance to miss/dodge/block rates for BOTH melee and magic (on top of abilities).
Then everybody can be equal. Since we are Dex base class, we should be a dodge speciallist.

Bolas problem solved. Only if the Devs would care.
Superninja - Ranger
HealingNinja - Druid
WizardNinja - Mage
Stabor - Rogue
No warrior :/
Long live RANGERS!

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