Celtic Heroes

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Re: Making Rangers a better class

#4
rangers are pretty powerful as they are. Yes, sharp shot is not massive damage like sneaky, storm, or ice. but what we lack in one-time massive damage is more than compensated by the speed with which we do very good damage - giving us very good damage over time.

I think someone said it best when they said that rangers are second best at everything.

That being said, i think some of the newer skills could be updated (i tried them and gave them all up) - Eliminator mentioned some good ideas. i would add that camo/conceal should be adjusted so that skill points makes the skill last longer (and it acts like a camo charm). The skill would hide ppl from mobs that are up to 15 levels higher than the caster (so a level 80 ranger can hide his group from level 95 mobs).

thanks
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients

Re: Making Rangers a better class

#5
Rangers are fine the way they are.

The only skills I think should be tweaked are spikes and entangle. Spikes should last longer, it's really a pain to have to recast every 60 seconds. Entangle sucks either way but the recast timer shouldn't be twice as long as the spell lasts , especially since it is avoided so often anyways.
I agree, i tryed out entangle a few times 60 second cooldown when 29 points stacked into it, then nothing more annoying then when it gets avoided multiple times in a row, it should be less evade-able too mine gets evaded atleast 1/2 of the time, although i think spikes is fine as it is but that might be me talking from still being dazzled from the animation xD
Server:Danu
Class:Ranger
Name:Funnish
Level:153

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