Celtic Heroes

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Petition to fix ranger class many issues

#1
Re: Petition to fix ranger class many issues
Don't Wana b #1 dps/heal/tank. But som issues need to b addresed where to start.... My defencive spikes are 39/30 im lv 138 high dex build and they do 60 dmg on mobs my lv.... Is that supposed to b a joke? Moving on.... my entangle should cast same like bolas long range fast w quick cooldown 1 min cool down is so lame especialy if it misses 2 mins of nothing for 30/30 skill points rly? Moving on conceal.... Why can u make Mage energy boost overlap but not conceal? The 15 sec gap in conceal is just enough time for me to get atked while standing there waiting for my group to decide to make a move on boss. Also why does our gear add focus and energy? How about some dex and str or vit u know somthing we actualy use. Moving on.... Why dont the new quivers not have any pierce????? They should hav at least as much as old lux shop, why? Because 12 pierce can b 1-200 dmg depending on str and 100 magic dmg is 100 magic dmg no matter what eventualy old lux quiv will do more dmg than the one that cost 2x as much just sad. Finaly why do connact flame arrows have an animation and not my lux quiv? All the other lux items have animation rangers get the shaft, no not the arrow shaft. Plz visit the petition forums index and comment if u wish this to b fixed
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http://www.onethumbmobile.com/celticher ... 45&t=18284
Last edited by Deathsbank on Tue Oct 23, 2012 11:58 pm, edited 1 time in total.

Re: Petition to fix ranger class many issues

#4
most of these points are very true. rangers are so broken it's not even funny
  • my bow continues to fly away after i use certain skills
  • ranger main attack skills sharp shot and barbed shot somehow uses DEX, while all other classes main attack skills in this game use the class main stat such as STR and FOCUS. Even Rogue's quick strike, sneak attack, and rend all uses STR that adds to auto attack, and ranger supposedly the same cloth attack class uses DEX, the noob stat, forcing us to have gimped skills comparing to all other classes.
  • i really don't understand this but why does higher skill level in Rapid Shot somehow also extends the countdown as well? Then what's the point raising the skill? I could shoot 4-5 times with level 1 and wait time is super short, while I can max it and after the last shot I gotta wait like 10+ seconds? Something is seriously wrong with the logic here
  • we have far too many skills that is only usable when maxed: conceal, camo, bolas, entangle - these types of skill setup basically discourages diversity in builds, please revise the format to give them maybe shorter duration at lower level instead of effective on mob level.
  • we are the only other class who has heals - but unfortunately, it's based on the gimped stat - dex. even maxed at 25 with a usable str build i'm healing 365 only, which is barely useful at all.
  • ok we have heals, but do we really also need bandage wounds and recuperate? and speaking about redundancy - what's up with camo + conceal? We already have the least useful skills in all classes, and somehow we also incidentally have the most redundant useless skills.
  • entangle cool down is simply ridiculous making it one of the least used skill among all classes, and yet another skill that's mob level based?
  • as stated above, the damage with defensive spikes is a joke
  • arrows, arrows, arrows - who uses arrows again? arrows are expensive, and don't drop often enough, and they're gone before you know it. Revise the arrows - make them batches of arrows. 1 batch = 50 shot and it would make a lot more sense and it would actually become useful
  • why does damage shield affect ranged attack? so... that fire cloak damage gets onto my arrow and magically teleports back onto me to hurt me? come on... ranged attack are ranged attack for a reason, what's the point when ranged attack share the same penalty against damage shield even when we're standing far away?
  • when we walk outside of the mob's range, please revise the mechanics and don't make us lose our target. give us an indication that we're out of range instead of losing the target it's extremely annoying when we kite things around with bolas and cannot retarget because its outside of attack range and we somehow have to walk back in manually and target again and hit attack. it's extremely simple but yet extremely annoying that every ranger continue to live with every day
  • so we can use spear and knuckle blades, but heck none of our attack skills work on anything but bow. What's up with that really? It feels like ranger is a half baked class that's unfinished.
Suggestions:
  1. revise our skills...
  2. change as least sharp shot to str based, leave barbed dex build to encourage diversity; or make them both based on both str/dex stats
[*]make the mob skill level based skills - entangle, bolas, conceal, camo - effectiveness based skills. such as increase conceal duration per level, higher level bolas decrease resist rate and increase duration
[*]ranged attack should not trigger damage shield, period.
[*]if we're second in everything, leave it the way it is but give us more utility skills to enhance our uniqueness - how about a skill that buffs attack to change its attack characteristic? such as blunt arrow, slash arrow, magic arrow skill? or how about a simple distract skill or a pet skill that gives us a couple seconds of opening when bolas is resisted and to make us good at helping group deal with adds? or maybe a Debuff skill?
[*]please merge camo & conceal
[*]consider changing camo to a Sprint skill to let the rangers who can't afford speed boots a chance to run away?
Last edited by arazmas on Thu Oct 25, 2012 7:33 am, edited 1 time in total.

Re: Petition to fix ranger class many issues

#5
I disagree about our heal being weak.
Rapid cool down is silly making it silly to dump points if not knuck build .
Entangle broken .
I don't know about camo conceal.
I do not want str based skills I like it how it is.
Def spike damage is fine , spell should last twice as long though
Mobs effective range is same for everyone

In my opinion ranger is not at all "broken" we are asking for too much in these posts, all these things are minor , except for maybe the issues with camo/conceal , ranger is hands down the best class in this game and we should all just be happy we made a ranger as our main class.
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
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Re: Petition to fix ranger class many issues

#7
IMO the only things that are truely "broken" are rapid shot and entangle. Entagle is simply useless. Rapid shot's timer should stay the same regardless of how many points you have in it. I like the thought of sharpshot being strength based, but this takes away support rangers only means of dps. Good luck with your petition; rangers are far from being "broken".
Awen1: 220, Ranger
BladeZ: 220, Rogue
Dmg: 200, Mage
Server: Morrigan
Avalon

Re: Petition to fix ranger class many issues

#8
most of these points are very true. rangers are so broken it's not even funny
  • my bow continues to fly away after i use certain skills
  • ranger main attack skills sharp shot and barbed shot somehow uses DEX, while all other classes main attack skills in this game use the class main stat such as STR and FOCUS. Even Rogue's quick strike, sneak attack, and rend all uses STR that adds to auto attack, and ranger supposedly the same cloth attack class uses DEX, the noob stat, forcing us to have gimped skills comparing to all other classes.
  • i really don't understand this but why does higher skill level in Rapid Shot somehow also extends the countdown as well? Then what's the point raising the skill? I could shoot 4-5 times with level 1 and wait time is super short, while I can max it and after the last shot I gotta wait like 10+ seconds? Something is seriously wrong with the logic here
  • we have far too many skills that is only usable when maxed: conceal, camo, bolas, entangle - these types of skill setup basically discourages diversity in builds, please revise the format to give them maybe shorter duration at lower level instead of effective on mob level.
  • we are the only other class who has heals - but unfortunately, it's based on the gimped stat - dex. even maxed at 25 with a usable str build i'm healing 365 only, which is barely useful at all.
  • ok we have heals, but do we really also need bandage wounds and recuperate? and speaking about redundancy - what's up with camo + conceal? We already have the least useful skills in all classes, and somehow we also incidentally have the most redundant useless skills.
  • entangle cool down is simply ridiculous making it one of the least used skill among all classes, and yet another skill that's mob level based?
  • as stated above, the damage with defensive spikes is a joke
  • arrows, arrows, arrows - who uses arrows again? arrows are expensive, and don't drop often enough, and they're gone before you know it. Revise the arrows - make them batches of arrows. 1 batch = 50 shot and it would make a lot more sense and it would actually become useful
  • why does damage shield affect ranged attack? so... that fire cloak damage gets onto my arrow and magically teleports back onto me to hurt me? come on... ranged attack are ranged attack for a reason, what's the point when ranged attack share the same penalty against damage shield even when we're standing far away?
  • when we walk outside of the mob's range, please revise the mechanics and don't make us lose our target. give us an indication that we're out of range instead of losing the target it's extremely annoying when we kite things around with bolas and cannot retarget because its outside of attack range and we somehow have to walk back in manually and target again and hit attack. it's extremely simple but yet extremely annoying that every ranger continue to live with every day
Suggestions:
  1. revise our skills...
  2. change as least sharp shot to str based, leave barbed dex build to encourage diversity; or make them both based on both str/dex stats
[*]make the mob skill level based skills - entangle, bolas, conceal, camo - effectiveness based skills. such as increase conceal duration per level, higher level bolas decrease resist rate and increase duration
[*]ranged attack should not trigger damage shield, period.
[*]if we're second in everything, leave it the way it is but give us more utility skills to enhance our uniqueness - how about a skill that buffs attack to change its attack characteristic? such as blunt arrow, slash arrow, magic arrow skill? or how about a simple distract skill or a pet skill that gives us a couple seconds of opening when bolas is resisted and to make us good at helping group deal with adds? or maybe a Debuff skill?
[*]please merge camo & conceal
[*]consider changing camo to a Sprint skill to let the rangers who can't afford speed boots a chance to run away?
Dex isn't a noob stat and I think sharp shot should stay at dex
Image

Re: Petition to fix ranger class many issues

#9
it is.

we're the only class using dex as a main attack skill as the modifier

piling up on dex also means your auto attack is gimped to death, also meaning your best asset rapid shot is gimped

we are the only class who feel the need to get dex because dex affect our main skills: barb, sharp, and heck, HEAL even...

sure if you like to keep using sharp/barb/rapid/heal and forfeit on high auto attack, good luck being forced to buy all the regen gears and see how far that gets you lasting in long boss fights.

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