Celtic Heroes

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Current State of Rangers

#1
I decided to wait a while to make this post based on what I've seen training as a ranger in update 4.

While rangers have been near the bottom of the pack for dps for a while now, it wasn't quite as noticeable as it is now.

Rogues and Mages got a major dps boost - rogue skills do more than auto, and I've seen mages hit 8k+ on 160+ mobs. What did rangers get? Rapid shot no longer hits as fast, Steady Aim was nerfed, Sharp Shot hits the same as an auto hit. . .a bit more if lucky. As for new skills, where are these points supposed to come from? Ranger is full of skills that cannot be used effectively unless you max them: Bolas, Conceal, Camo, Longshot, Sharp Shot. Should we choose not to use these skills we're left with Steady Aim (nerfed), Rapid Shot (nerfed), Light Heal (nerfed in pvp, which is a whooole nother complaint), Sharpen Weapons (admittedly a decent group buff, if you're training with rogues or have it maxed) and Barbed Shot which still isn't that great.

Sure, I get it, Ranger is the proverbial "Jack of all Trades" proficient at all, master of none. But this seriously takes it too far. With new bosses and rage timers, who wants a ranger that won't be putting out near as much dmg as a rogue or mage? Honestly, when we did the 160 6* boss on epona, I was shoved into the tank group as a backup druid. . .which we can thank sigil and energy issues for.

As far as pvp goes, Ranger is the underdog for all. . .alot of people talk about arena and if you can't defend yourself, don't go in. All our decent skills are nerfed, Light Heal only heals less than half its max, Bolas only lasts 15 seconds, Sharp Shot tends to do less dmg than auto, Rapid is slowed down so our auto won't get us far especially against rogues whose melee is faster than us on rapid. What do you expect us to do?

Sure rangers can solo, people like to come back to that one. . .but so can almost any class when set up properly, and with plat aids can do it alot faster.

Don't get me wrong, I still love ranger and will continue to play it, I just feel the class balance has been upset and it's leaving rangers in the dust.
World: Epona

Alyssandra Ranger Lvl 221
Atropos Druid Lvl 225
Nyssa Rogue Lvl 215
Briar Rose Mage Lvl 215

Lasciel Rogue Lvl 217
Owl Ranger Lvl 190
Lenore Druid Lvl 191


I could agree with you, but then we'd both be wrong.

Re: Current State of Rangers

#4
A list of things I want for rangers to have:
1. Shorter cooldown and faster shooting with rapid shot. (I like the new energy usage)
2. Longer rooting for longshot, probably about 6 seconds.
3. Make steady aim as it used to be.
4. Sharp shot damage increase.
5. Remove healing in duel nerf.
6. Make bolas 30 seconds in pvp.
I feel like any other class would beat me in a duel because of the healing and bolas reductions in duels. I was helping a 60 mage with Kiara the other day and they got the kill. At one point they did 950 damage with shards and I kind of did a double take. Have mage skills really been improved (I use the term loosely) that much? I think it's the ranger's turn for a major upgrade.
TheRedHerring- 200+ Ranger
WassupBro- lv 100ish rogue
"MEEEAAAAAAAAT! (no vegans allowed)"
Since Summer 2011.
Officially re-retired. Yes my avatar is cringe, I was 13.

Re: Current State of Rangers

#6
Mages didn't get any boost. Those 8k skill hits take a loong time to recharge so the DPS isn't that great. Also they probably have 50/35 points into it an 1000+ focus.

My mage gets out dps'd by rogues all the time now. Now I wonder how many of the beta testers *cough* avalon *couogh* were rogues?
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Re: Current State of Rangers

#7
I decided to wait a while to make this post based on what I've seen training as a ranger in update 4.

While rangers have been near the bottom of the pack for dps for a while now, it wasn't quite as noticeable as it is now.

Rogues and Mages got a major dps boost - rogue skills do more than auto, and I've seen mages hit 8k+ on 160+ mobs. What did rangers get? Rapid shot no longer hits as fast, Steady Aim was nerfed, Sharp Shot hits the same as an auto hit. . .a bit more if lucky. As for new skills, where are these points supposed to come from? Ranger is full of skills that cannot be used effectively unless you max them: Bolas, Conceal, Camo, Longshot, Sharp Shot. Should we choose not to use these skills we're left with Steady Aim (nerfed), Rapid Shot (nerfed), Light Heal (nerfed in pvp, which is a whooole nother complaint), Sharpen Weapons (admittedly a decent group buff, if you're training with rogues or have it maxed) and Barbed Shot which still isn't that great.

Sure, I get it, Ranger is the proverbial "Jack of all Trades" proficient at all, master of none. But this seriously takes it too far. With new bosses and rage timers, who wants a ranger that won't be putting out near as much dmg as a rogue or mage? Honestly, when we did the 160 6* boss on epona, I was shoved into the tank group as a backup druid. . .which we can thank sigil and energy issues for.

As far as pvp goes, Ranger is the underdog for all. . .alot of people talk about arena and if you can't defend yourself, don't go in. All our decent skills are nerfed, Light Heal only heals less than half its max, Bolas only lasts 15 seconds, Sharp Shot tends to do less dmg than auto, Rapid is slowed down so our auto won't get us far especially against rogues whose melee is faster than us on rapid. What do you expect us to do?

Sure rangers can solo, people like to come back to that one. . .but so can almost any class when set up properly, and with plat aids can do it alot faster.

Don't get me wrong, I still love ranger and will continue to play it, I just feel the class balance has been upset and it's leaving rangers in the dust.
I wouldn't be complaining. you have bolas, which allows you to kill bosses solo that are only 10 levels below you, you have a heal that's almost as good as nature's touch, and you have free haste gloves as a skill. And you're only option for an offhand is like an overpowered trident, your armor is same as rogues, and your weapon damage is much more than rogues, and rangers have a free camo charm as a skill as well. Although rogue is a more ideal choice now that the update has come, rangers are still great and effective. The reason I think OTM didn't really upgrade rangers that much is that they recognized rangers were OP, and I guess they decided to nerf them. Mages are a little OP now I admit, but the only classes I would even consider playing to survive and nuke, are warriors and mages. Rogues have good damage but can't survive that well at all, and warriors have extremely high armor, which makes them take little to no damage. Mages now have overpowered nukes that can blast any class in one hit.
Lv 130 active rogue
Coolbreezer
Long lost level 100 mage
Uziweaut

Re: Current State of Rangers

#8
Mages didn't get any boost. Those 8k skill hits take a loong time to recharge so the DPS isn't that great. Also they probably have 50/35 points into it an 1000+ focus.

My mage gets out dps'd by rogues all the time now. Now I wonder how many of the beta testers *cough* avalon *couogh* were rogues?
Mages actually got a very significant boost in damage, a bit too much I think.
Darteos -- Level 191 Mage -- Crom -- General of Seed
Synergy -- Level 93 Druid -- Arawn -- Clansman of BadaBing

Re: Current State of Rangers

#9
I actually dropped bolas in order to have more dps in training groups, I love bolas - but if we want to be effective in group settings, something has to give.

Rapid shot has a long cooldown, and is slower than a rogue's auto attack. Weapon dmg may be more, but in order to use skills such as rapid a ranger must sacrifice added dmg gear which gives rogues the upper hand because they can get away with stacking dmg in an auto build without worry or less worry about energy. Even if they didn't go full auto, rogues skills were still boosted to a level above anything a ranger can manage.

Said 'free camo charm' is level based, and sucks up alot of points as well - my camo is currently 35/35.

The most effective end game leveling is group leveling, to do end game bosses you must group as well. Rangers are in an ineffective limbo when it comes to this.

As I've said, I love ranger, but some things need to change.
Last edited by Alyssandra on Thu May 09, 2013 7:55 pm, edited 1 time in total.
World: Epona

Alyssandra Ranger Lvl 221
Atropos Druid Lvl 225
Nyssa Rogue Lvl 215
Briar Rose Mage Lvl 215

Lasciel Rogue Lvl 217
Owl Ranger Lvl 190
Lenore Druid Lvl 191


I could agree with you, but then we'd both be wrong.

Re: Current State of Rangers

#10
Mages didn't get any boost. Those 8k skill hits take a loong time to recharge so the DPS isn't that great. Also they probably have 50/35 points into it an 1000+ focus.

My mage gets out dps'd by rogues all the time now. Now I wonder how many of the beta testers *cough* avalon *couogh* were rogues?

Have you not been playing since update or something ? Mages are destroying every class with dps , it's not even close .

Now to the op , I couldn't agree more . I wouldn't even mind being a secondary dps if our support skills were good enough but sadly they are second rate . Sure sharpen weapons is decent but remember it's pierce damage so it is highly resisted it does not come close to poison weapon as far as total dps . I have not used steady much in live game but lasti had checked in beta it wasn't nerfed although I could certainly be wrong about that . Defensive spikes and sharpen weapons would be great support skills if rangers had assassins lure lol it's messed up that to be a great support toon we need another support toon to make it possible. In be tai also recommended rapid shot be made an aoe group skill , this would help tremendously with making rangers a better support player .

Currently there is a lack of balance between the classes , I have faith that otm will make adjustments .
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