Archer animation prevents movement
#1Can this be resolved? We should be able to run and cancel the animation not be locked into it.
jusr becareful bc if you run too quickly it will cancel the bolas. but yeah also that doesn't always work. what i do is cast bolas let the shot hit then run. that shot will actually cause dmg. but yes i hate that issue also.I found a way around it somewhat. Start to cast a skill as it begins start running.
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