Teaweasel's Ranger Primer to Update 3
I would like to preface this "Primer" by saying that I am not a Ranger. I don't play them in live and all of my experience building and playing them in both PvP and PvE is in Beta.
I have noticed that the Beta-Tester Ranger platoon has dropped the ball in giving Rangers pertinent info and I can step in and raise some Ranger issues and Ranger concerns in this new Update. Please if you beta-test and you disagree or have other opinions please chime in and raise your thoughts. I, as said, am not a Ranger.
This is a Primer, not a Guide. I can field some questions about skills, and about builds to a certain extent, but I'm not well versed in Ranger affairs past the fact that I am now testing a Ranger only in beta and have stopped playing my Druid there.
New Ranger Skills in Update 3
Conceal:
This is a Camoflage Skill, but for your entire Group. It's basically just a group Camo. I am testing and will continue to test why a Ranger would use Camo at all once they have Conceal, but maybe this skill isn't going to be offered at the outset and will be a skill that is either found or quested for, thus empowering rangers that find it whenever they do. It operates just like Camo does in how it operates per level of the mob's effected and skill points added.
This is a **BIG** deal because the aggro range in SV and OW have ballooned. And those mobs, esoecially Druids in SV will freaking wreck you, root you and then heal themselves with Wild Touch for 30%+ of their HP, it's a scary new world and camo is a freaking god-send, especially if a ranger can cast it on their entire group while dragon hunting across Wyvern infested Lava.
Entangle:
This, to me, is EASILY the coolest skill the Rangers have in the Update, well this and Spikes. This Skill throws a net on the Mob/Boss/Player and entangles their arms, and slows their attack speed by HALF. That's right it cuts your opponents DPS in autoattack by HALF. So against warriors wielding a King Hammer, or slow weapon it makes them SUPER slow. Vs a Rogue that prides itself on speed it makes them normal.
On the PvE side it slows boss attacks thus saving your tank, on your side it slows mob attacks thus saving yer HP. The main drawback of this skill is 2 things.
1>. It operates just like Conceal does in skill points. More skill points lead to a higher lvl effected. If it lands it always cuts dps by HALF, but you need to SINK skill points into it to make it effective, especially vs Otherworld mobs which will be in their lvl 100's+. Its a skill point Sink.
2>. It really can't be used well with Spikes.
Shield of Spikes
This is a DMG shield. Just like Cloak of Fire, but slightly less effective and with Piercing DMG not Fire DMG. The spikes last 60 sec and don't cost a ton of energy to cast, but as you raise the skill the energy increases quite dramatically. And like all skills, energy costs past like skill 18 are intense. But the dps of the skill is pretty impressive, especially against mobs with low resistance vs pierce.
As said before a DMG shield is made for fast hitting targets, so...using a slow on Melee swings like Entangle doesn't make any sense pairing with this skill.
The super nice thing about the skill however is that it can Stack with a Mage's CoF. Thus a Ranger using a strong Spikes, can seriously aid DPS to their group by covering the Tank. One last note about this skill, it can ONLY be cast on group mates. You can't just throw spikes on noobs while running by them, like Mages do with Cloak. It's a Group Specific Skill. For a group oriented Ranger. And the Graphics of it are pretty cool. These defensive spikes come up from the ground and surround the target.
Changes in Existing Skills
Bolas: PvE Bolas works exactly the same. Although, like all skills now it can be resisted by all bosses and all mobs. Nothing is automatic anymore in this game. It's harder to play because of that.
In PvP, just like a Druid's Root, Bolas doesn't work for a very long time. It's duration isn't much longer than 6-7 seconds. It's a skill to use to harry and relocate, heal, respike, reentangle, or re-rapid, but the point is, it isn't some easy-button win anymore, especially vs Players. All players need to complete a series of Riddles to get their Skill Evasive Abilities, but one they do, they also will be able to dodge Bolas occasionally. Depending on their ability in "Evasion."
Bolas is still useful, even in PvP but Melee skill range has been slightly widened and you will need to relearn the exact ways to kite vs players, and how to use your bolas for maximum effectiveness in PvP. It definately is possible, especially with spikes and entangle to succeed in PvP as a Ranger. But now it takes a good build, and some good strategy, not just insta-win bolas.
Dexterity and Stats in general.
DEX is the attribute that matters in terms of the Potency of your Skills. Almost all your skills. Skills like Rapid Shot, Camo, don't run on any stat. But Sharp, Barbed, Spikes, and even heal run from Dexterity. (Your First Aid basic skills like bandage, med, rej run from VIT, but yer ranger heal is DEX)
The Ranger Stat Juggle
This creates a juggle for the Ranger class. Because you can no longer roll with 5 focus to fuel your energy, even with your regen items, it's just not enough energy to cover your skills. I would ballpark suggest around 50-70 focus, but you can float lower and just be more judicious with skill casting. I am ball parking focus to rangers with at least fullwarden gear and those bonuses, if yer in you lower lvls and don't have warden/meteoric bonuses, higher focus please.
Obviously as I have suggested to Druids, using less skill points, like 5 skills at around 17/25 not 3 skills at like 25/25 with some change really helps regulate your need for energy.
But you as a Ranger need to juggle, DEX which finally really packs a punch in your skills, STR which is solely regulated to Autoattack DMG and VIT which governs meditation, rejuv, and bandage wounds as well as obviously your HP.
Classes such as Mage & Druid really only need to juggle 2 stats, Focus/VIT, though a few will try to do more against my suggestions, can't wait to face them in PvP. But... The Ranger is a juggler, you need to figure out what kind of ranger you want to be and then sink your stat into covering the bases of that build.
Really the two accepted Beta builds for Ranger have been Group and DPS, and Group runs a bit more with Conceal and Spikes, and DPS runs harder on Entangle and almost maxing dps skills.
The ideal of STR vs DEX is pretty debatable as well. DEX super powers you skills but just like focus for Druids it hits a point around 300 where the added points of DEX do almost nothing to the increased DMG. There is a law of diminishing returns at around 300 that I suspect few rangers will roll past. That said a Ranger with 270+ DEX and a Group oriented build will heal and spikes like crazy!!! And then also be packing a serious wallop with Sharp and Barbs. But what will ultimately suffer is HP, if you thought your current HP in the live version was bad, try a group ranger. It's a build that will be extremely powerful for high-powered clans, but pretty stupid for Rangers trying to lvl up right out the gate.
On the other side of things, you can go DPS, keep your STR/DEX roughly (though you will need to figure that DEX will be more important) equivalent and make up the skill power you lose in the cumulative auto attack. Slowing dps of opponents with entangle and rocking a bit more HP you will probably find this a strong lvling build. With bolas and other skills supporting your rapid and sharp. Again, you may not heal a bunch, maybe even less than you do now since the entire system is stat oriented not skill point oriented... yer not necessarily bad for a group, but more pure dps than helpful to the team.
Skill cast times now run on Weapon Speed.
So Slow Powerful Bows, a la Winterking will fire their skills slower than faster bows. Extremely slower? Not exactly, but you will notice if you were rocking a Winterking previously and take it into this update. Now obviously this all weighs into the STR vs DEX debate...is it better to go light fast bow with DEX, or split STR/DEX and a slower attack? Legitimately you can cheat a bit with Rapid and use it to quick fire yer skills... It's not a Ranger only concern, all classes will be juggling the speed of their weapon with the speed of their skills.
And ultimately this change had to happen, because the slower weapons being fired with skills at the same rate twisted the dps of all classes. And now let's more powerful weapons be placed into the game under the balancing duress of their speed.
Conclusion
So yeah... That's my primer. If you went into the Update ignorant of all of this info then you would most likely waste your Rebirth and Alt books. Now at least you know the juggle of the class and a few seperate approaches to possible builds and the ways they can be used.
I will answer what questions I can, but as I said, I am a Druid who Rangers in beta. I'm not a viable candidate for Ranger Guru. What I can say is that in both PvP and PvE the class is balanced if you understand how to build it. What I fear will happen, especially to Rangers, is that they won't realize how to build it and they will screw their builds up so badly they will be worthless and then go forum crazy claiming their class "SUCKS"
That's simply not true, the class is fine, but a huge new system, and learning curve is now in the game, and people will need to learn it effectively before trying to succeed at it.
All the best,
Tea
Teaweasel's Ranger Primer for Update 3: long, grab pillow
#1
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
